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Europa RP General Thread, Leaders? GMs? in Europa
 
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Old 26th February 2008, 01:40 PM   #25
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Re: Leaders? GMs?

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Originally Posted by Rowland Gill View Post
And I recall ERPA did something like this too, no?
Yes - the attempt to create a single stone of Nujelm [Nuj] where lots of guilds all went onto the same stone - and centralized their role play on the island of Nujelm.

It worked very well for a short while but other things [ooc] went pear-shaped and the guild was eventually [cant recall how long it lasted] left with about 3 or 4 active players.
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Old 26th February 2008, 01:41 PM   #26
 
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Re: Leaders? GMs?

CoY actively discouraged exactly that behaviour and even had rules against it. New guilds - such as the one you play in yourself - will never succeed when their own members will log on elsewhere during the quiet periods. Any GM who plays alts in other guilds is a sham of a leader. 'Yeah, join my guild guys - but you don't need to be dedicated to it cause nor am I. Hell it will probably fold in a month or two ROLF'
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Old 26th February 2008, 01:49 PM   #27
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Re: Leaders? GMs?

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Originally Posted by Rowland Gill View Post
CoY actively discouraged exactly that behaviour and even had rules against it. New guilds - such as the one you play in yourself - will never succeed when their own members will log on elsewhere during the quiet periods. Any GM who plays alts in other guilds is a sham of a leader. 'Yeah, join my guild guys - but you don't need to be dedicated to it cause nor am I. Hell it will probably fold in a month or two ROLF'
Well of course a GM needs to devote more time to a guild than other players, but most players are not guildmasters and as far as I can see all of the people who have been for this idea are not guildmasters. I'm not quite sure where that last part of your post comes from?

Are you seriously suggesting 100% of a guilds members need to spend 100% of their in game time playing their characters or the guild will fold?
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Old 26th February 2008, 01:53 PM   #28
 
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Re: Leaders? GMs?

I am saying that for smaller guilds the damage of dual membership is more significant than in big guilds, which is why many small guilds fail. It does also have a negative impact on bigger guilds. With your proposed scenario, the damage will be greatly magnified.

Last edited by Rowland Gill; 26th February 2008 at 01:54 PM.
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Old 26th February 2008, 01:56 PM   #29
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Re: Leaders? GMs?

We are going to have to agree to disagree or this will just go back and forth forever, we are both equaly close minded

I guess if it ever goes ahead you might be able to say "I told you so", or you might not.
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Old 26th February 2008, 02:01 PM   #30
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Re: Leaders? GMs?

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Originally Posted by Rowland Gill View Post
I am saying that for smaller guilds the damage of dual membership is more significant than in big guilds, which is why many small guilds fail. It does also have a negative impact on bigger guilds. With your proposed scenario, the damage will be greatly magnified.
Considering everybody currently only really logs in for an arranged event then I don't really think it will impact that much upon big or small guilds ;D
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Old 26th February 2008, 02:19 PM   #31
 
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Re: Leaders? GMs?

actually in my experience they log into their alts - if you're experiencing exactly that then the onus is on you to get them logging into your guild and staying there!
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Old 26th February 2008, 02:28 PM   #32
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Re: Leaders? GMs?

Well you kind of miss the point but ok
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Old 27th February 2008, 05:00 AM   #33
 
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Re: Leaders? GMs?

People may well be very reluctant to stop playing their existing character. Personally i've played Sineal for over 6 years and it would be a great shame to never play him anymore. However, if we gave the idea say a one week trial where everyone agreed to not play on their mains to give it a decent chance, and it worked well, then it would be well worth it. If it didn't, it's not like we can't change our minds. We have five (or six) char slots for a reason.

PoY didn't work because there wasn't enough players left in the community to support it -and- all of the existing CoY guilds once it was finally implemented. Fundamentally it was a fantastic idea. If everyone, or at least a high proportion, of the existing RPers devoted their entire playing time to it rather than only playing as their new char when they were bored on their main, then it would most likely flourish IMO. Of course there'd be many problems, but with enough dedication they could be overcome. The question is whether people are willing to sacrifice their personal ties to their character for the greater good of creating RP. From what people have been saying here, a lot wouldn't. However, maybe they would change their minds if it was proven to be viable and has the potential for great interaction. If they didn't, they could have fun rping on their own.

Last edited by Sineal Walker; 27th February 2008 at 06:17 AM.
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Old 28th February 2008, 05:08 PM   #34
 
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Re: Leaders? GMs?

I am the GM of Tremere. I have enjoyed the responsibility but at times there should be allowed breaks. Does it mean I am not a good GM? Depends who you ask. I also think that a GM's role is to develop the characters within her guild. Allowing them opportunities to develop and expand thier characters through interactions and dialogue. You can't do that if you keep your finger on them at all times or plan on events that limits real developement.

I applaud many people in the community for keeping one character or in a single guild. However, sometimes being evil 24/7 can wear down any eager wytch. All I can do is support my members, give them clear rules to follow, and be consitant with my responsibilities. I think that a GM should motivate characters to do thier own thing and develop leadership - it makes a stronger cast of characters that benefit the guild in the long run.

I think too many events tend to run over the toes of other guilds that have plans for the same evening. Even though sometimes it happens perhaps it would give good opportunity for co-events.

I do not think that popularity plays a part in being a leader even though it helps. A leader is a thinker, tinker, healer, and juggler all in one. No one wants to roleplay alone and every member of the community does have a role to play and is beneficial to the community...even Heddie (snuggles).


If any guild would like to create a scenario, I would be willing to help out.


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Old 29th February 2008, 01:38 AM   #35
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Re: Leaders? GMs?

One big RP guild would never work, ever. Far to many people are dedicated to a guild they have been in for years, far to many bad feelings between certain people and it also comes down to the fact people have different goals and idea's of what they want from a guild for that idea to work.

To add something positive, I see one problem in the community being this, events being planned on the same night at the same time by people not taking other peoples work into consideration. And that's not aimed at any one person or group. A few weeks ago we had one evening with three major events! With the low number of players left, well. Everyone {within reason, i.e. brigands robbing swaggers then going there next evening for ale wouldn’t work} making an effort to attend one public event at a time, might actually draw large numbers rather than guilds competing for numbers during public events.

Last edited by Henry Winter B^F; 29th February 2008 at 01:39 AM.
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Old 29th February 2008, 05:39 AM   #36
 
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Re: Leaders? GMs?

Quote:
Originally Posted by Henry Winter B^F View Post
One big RP guild would never work, ever. Far to many people are dedicated to a guild they have been in for years, far to many bad feelings between certain people and it also comes down to the fact people have different goals and idea's of what they want from a guild for that idea to work.
The idea isn't to merge into one guild and all fight for the same cause, hold the same opinions etc. It's to have one guild -stone- with a massive amount of internal factioning within that. That can accomodate a lot of very different play styles - for instance, those who prefer rping low fantasy chars with a realistic medieval outlook could form their own faction, and pool funds to attempt to buy up one portion of the town. Those who want to play high fantasy types with modern liberal attitudes could save up to take another part of the town. People could still pursue their own idea of fun RP, but they would be doing it in a more integrated system than that currently in place. Power would not just be decided by PvP, although that would have a large part in it. Mostly, it would be down to IC wealth, which could only be earned through consistent activity.

Ideally no one knowing who plays who would help prevent OOC grudges coming into play. Unfortunately members of cliques are bound to tell each other who they play, and the playstyle of the rest would give strong hints to their former char, but at least nobody would know exactly who was playing everyone else.

I agree it's very unlikely to happen due to committment to guilds, but then so is the possibility of everyone moving to an existing settlement. At least this way everyone would have a totally fresh start. Ah well, I just think its a nice dream of an almost impossible ideal.
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