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Old 24th February 2008, 02:28 AM   #28
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Re: Centralized RP Community?

Quote:
Originally Posted by Kiminality View Post
I don't believe that it is a case of people not wanting to put in any hard work, to keep RP alive. In fact, I have a few choice words I could share on the notion.
To put it simply, there are two words:
Community
and
History
Many roleplayers put a lot of effort into developing their characters. In the course of this, they develop the communities they role play within.
As a result, history is formed.

The history of a role play community is the result of a lot of work.
I wouldn't go as far as to say "Blood, sweat and tears", but the efforts of the people within the community, over the course of time, come together to form history and lore.

Is it becuase people don't want to put in the effort of moving to a new location?
Or, is it that people don't want to cast aside everything they've worked for, over the course of their role playing "career"?
Should the epilogue of a city, or faction's history be "and, they all lived absently ever after"?
Some very good points made in this thread overall but particularly the last post.

Way back when the game was rich with an abundance of Roleplay guilds,we had to find reasons to be/not be in each others towns/cities etc.

Many ideas were worked out and enacted in game,athus providing the History being spoken of.

There was always an 'unspoken' consensus,that once some thing happened in game,it was a done deal.

You couldnt just log in the next time and act like it never was.

Thats where the plan for the OP ideas [ though very worthwhile ] basically falls off the map ,before even tried.

Hedlyn posted some very good reasons as to why things are the way they are,and whilst I agree Yew is an ideal area to accomodate such ideas,its not JUST about pixel crack housing.

Take DOT and E-V again as an example.

Trinsic has always been the town of the Paladins,and DOT have built their roleplay history around those Paladins.

They are the guards of the Paladins and thus would lose not only their identity but would be walking away from years of history.

E-V, now well established in Trinsic area.

What in the world could possibly warrant them to even venture to the furthest reaches of yew.

For them to be any where within sniffing distance of Grd,would just be the biggest travesty of all time.

Same with a guild like KH.

Grd being the elf murdering,torturing,beheading [ Devnet] group they are would absolutely rule out any such idea.

Even the Knights Templar who are allies of Grd.

Can you really see them moving themselves from Templewood [ or Beaufort as people like to call it these days]

Heck people gave their lives in that place during the Unholy War,and back in the day huge battles were fought,won and lost there.

The only possible way the ideas to 'merge' could happen if EA were to
orchestrate some sort of act of nature ,whereby everything was destroyed apart from Yew and everyone had no choice but to find a home there and some how survive alongside each other.

Of course you could all roleplay that,that had happened,a bit like when there was a volcanic eruption that hit Vesper and we went to LL for a time.

That was done with the idea of merging all the guilds for a few weeks and I distinctly remember the trouble that brought IC.

It gave many chances to offspin onto other things.

All the above is based purely from an IC perspective although
OOC I also remember the guild[s] in particular who's GM's dug their heels in and flatly refused to take part in the plotline,which took a lot away from it,but that was their perogative.

You would basically have to wipe out all the current guilds ,and reform everyone into ' new versions ' of their guild and start the history all over again, from Yew.

Its a very very difficult situation.

/tabbs

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