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| Ultima Online General Discussion Forum for general chat on UO. |
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#1 |
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Join Date: Feb 2008
Shard: Europe
Posts: 11
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Earning money with low skills..?
I,m trying to get my carpentry skill up, its going slow but steady. The problem I face is that no one wants to buy 142 medium crates (what a suprise) so my moneypile is starting to grow small becouse i cant sell any of the stuff i do.
In UO i dont see many new players..and the few new players inluding me often gets alot of help, and thats great! its a great community with lots of nice people....but maybe to nice? I mean when people are giving away stuff how can i sell my wares?! So any pointers how i should manage to get food on the table in this harsh world? Am I on the road to ruin?
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Zemi |
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#2 |
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Join Date: Jun 2007
Shard: Chessie
Posts: 192
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Re: Earning money with low skills..?
Well, you could team up with a developing lumberack, mayhaps? That way your boards are free?
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#3 |
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Banned
Join Date: Aug 2007
Shard: Europa
Posts: 143
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Re: Earning money with low skills..?
You could always sell your body to a PK.
But what you say is true, items crafting for training a skill are often not very desirable for other players. Crafting in general is just not that much of a money making skill until you get GM and even then, the items you have crafted will have to be pretty special to fetch a fair coin. On Siege Perilious people can have only one crafter and because there is no item insurance there, exceptional armour and weapons are still bought plenty by other players. Also, tools and such are not sold by NPC so people need crafters to supply them with those. The downside of Siege is that skill is alot harder to train and limited to a few points a day as soon as you hit 70ish. The payoff is that you can actually sell your wares. Assuming you play on a regular shard, my advice to you is to try selling your stuff to NPCs instead of players and when you hit GM, then start making some extra nice goodies. As for crafting skills, carpentry is a "nice skill to have", but that is about all there's to it. A blacksmith or tailor using runic tools can make tonnes of money with the right tool and a little luck. They can also collect and fill Bulk Order Deeds (BODs). Those can be collected from NPC tailors and smiths and yield some pretty nice rewards if you can collect a set. You can also trade those with other players as there is still a fairly high demand for it. It's all up to you really. Hardship but some reward for your crafts, go Siege Perilious. (but I would not recommend that to a new player) Starving Mavin', but easy training and a safe environment, stay on the regular shards and work your arse off to get GM! As for secondary skills, I would assume you have the opportunity to supply yourself with resources. If you have to buy resources then training can be quite costly and you will need pregenerated funds in order to actually reach GM. Tailors - usually take up some fighting skills to collect the leather needed to make their armour. A combination of archery and healing often works as it avoids close contact with monsters. For regular leather you can just shoot cows, bulls, aligators and deer. For spined leather you may wish to go after lizardmen. For horned you may want to seek out drakes (but beware of their fire breath) and to collect barbed leather, you may want to wait until you are a little more experiences seeing as it's mostly dragons who drop those. Blacksmith, take up mining and perhaps tinkering as well to supply yourself with smithing and mining tools. Some healing skill and perhaps macefighting (hammers and pickaxes are both macefighting weapons) should keep you safe in most mountains. Being a blacksmith has the benefit that you can craft your own shields (which you can use if you have parry) as well as weapons and armour to protect yourself. Additionally, some miners wish to train in magery to mark runes to the locations that hold the illustious Valorite and other coloured ore spots. Keep in mind that magery is expensive to train and you will not need the complimentary skills of evaluate intelligence and meditation unless you want to be a combat mage (but then, if you do, keep in mind you cannot wear metal armour). Bowyer/Carpenter, the weapon of choice would ofcourse be a bow and perhaps you can take up some healing skill as well. This would also go good with the tailoring skill because now you can actually shoot stuff to train your weaponskill and then make stuff out of it which you can sell to NPC armourers and leather tanners. Any carpenter of bowyer needs lumberjacking to harvest wood from trees. For this reason some fighters like to take up the axefighting (swordsmanship) skill to bash on things other than trees. As for your stats, intelligence can be quite low and what you definately need is very high strength to be able to carry the resources your harvest and items you make back to bank for storage or to the NPC vendors that buy these items. In short, here are two advised templates. Miner / Adventurer 100 mining 100 blacksmithing 100 tinkering 100 macefighting 90 healing 80 anatomy 70 magery 60 focus (for stamina/mana regeneration) 720 points total Archer / Bowyer / Tailor 100 archery 100 tailoring 100 bowcraft/fletching 100 lumberjacking 70 tactics (for extra damage) 90 healing 80 anatomy 60 focus (for stamina/mana regeneration) As for your stats, I would recommend the following 120 strength (to carry as much as you can) 80 dexterity (to swing your weapon and heal yourself faster) 20 intelligence (you will not use many spells or special moves) This is just a recommendation for what I think would make a nice allround crafter/adventurer template. It is completely up to you how you fit your skills. |
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#4 |
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The One & Only Bandit King :)
Join Date: Jan 2006
Shard: Pacific
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Re: Earning money with low skills..?
Collect oil cloth abandoned by player tailors at banks, turn them into band aids, and sell to npcs.
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#5 |
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Banned
Join Date: Aug 2007
Shard: Europa
Posts: 143
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Re: Earning money with low skills..?
On a side note on the templates above, your weapons will do very little damage and the main purpose of using them is to defend yourself. To take on high end monsters you may want to invest more points in the Tactics and Anatomy skills and perhaps take on less crafting skills.
But as said you played a crafter, I built the templates on that. ![]() Good luck! |
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#6 |
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Join Date: Apr 2007
Shard: Lake Superior
Posts: 424
Thanks: 78
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Re: Earning money with low skills..?
Or, you could start Lumberjacking yourself. As you chop wood, cut it down to boards. When you are finished chopping, sell half of your boards to NPC's, and use the other half for training carpentry. OR, acquire some feathers, then further whittle the boards down into shafts and create arrows and bolts. There is always a market for ammunition, and if you can't get more than 12 gps per arrow or bolt from a player, you can always sell them to NPC's for a good profit. In recent weeks, I have seen arrow and bolt prices in excess of 28 gps each on NPC's. A lot of money to be made for relatively little work.
The biggest thing is, be creative. If you see a market, tap into it. It may not be your mega-highway to wealth and power, but it will probably pay the bills in the meantime. ![]()
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#7 |
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Join Date: Feb 2008
Shard: Europe
Posts: 11
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Re: Earning money with low skills..?
wow, thanks...its hard to comment everything u wrote.
I didnt know about this shards u write about, i guess it sounds interesting but i guess everyone is tinker to get tools to people so be one in that bunch...i dont know.. Its sounds as i didnt get my character much thought when i read what you are writing when combining different skills etc, I dont want to really but i guess i need to start over and focus more on one or two things... Thanks anyway, u got me thinking! ![]()
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Zemi |
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#8 |
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Join Date: Feb 2008
Shard: Europe
Posts: 11
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Re: Earning money with low skills..?
I have about 50 in lumberjacking...UO can sometimes be overwhelming, u can choose so many different paths so its easy to be going into the wrong one..
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Zemi |
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#9 |
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Join Date: May 2007
Shard: Atlantic
Posts: 502
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Re: Earning money with low skills..?
what is your template?
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#10 |
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Join Date: Feb 2008
Shard: Europe
Posts: 11
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Re: Earning money with low skills..?
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Zemi |
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#11 |
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Join Date: May 2007
Shard: Atlantic
Posts: 502
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Re: Earning money with low skills..?
what skills do you have for your charactor
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#12 |
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Banned
Join Date: Aug 2007
Shard: Europa
Posts: 143
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Re: Earning money with low skills..?
There is no going wrong really.
The one big benefit of UO over most other games is that you can easily "unlearn" a skill. As long as you are dropping skills (the arrow next to it set to down) you can raise another as you go, keep doing that until you find the combination of skills (called a template) that works best for you. There are some pre-set skill templates like the ones I listed for you, but those are more or less an average of what people like to use. It's been tested and proven so for most people it is considered "safe" (usually those people are not much for experimenting). If you like to test things a bit more you can make a template as hybrid as you like. |
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