| Re: Earning money with low skills..? You could always sell your body to a PK.
But what you say is true, items crafting for training a skill are often not very desirable for other players. Crafting in general is just not that much of a money making skill until you get GM and even then, the items you have crafted will have to be pretty special to fetch a fair coin.
On Siege Perilious people can have only one crafter and because there is no item insurance there, exceptional armour and weapons are still bought plenty by other players. Also, tools and such are not sold by NPC so people need crafters to supply them with those.
The downside of Siege is that skill is alot harder to train and limited to a few points a day as soon as you hit 70ish. The payoff is that you can actually sell your wares.
Assuming you play on a regular shard, my advice to you is to try selling your stuff to NPCs instead of players and when you hit GM, then start making some extra nice goodies.
As for crafting skills, carpentry is a "nice skill to have", but that is about all there's to it. A blacksmith or tailor using runic tools can make tonnes of money with the right tool and a little luck. They can also collect and fill Bulk Order Deeds (BODs). Those can be collected from NPC tailors and smiths and yield some pretty nice rewards if you can collect a set. You can also trade those with other players as there is still a fairly high demand for it.
It's all up to you really.
Hardship but some reward for your crafts, go Siege Perilious.
(but I would not recommend that to a new player)
Starving Mavin', but easy training and a safe environment, stay on the regular shards and work your arse off to get GM!
As for secondary skills, I would assume you have the opportunity to supply yourself with resources. If you have to buy resources then training can be quite costly and you will need pregenerated funds in order to actually reach GM.
Tailors - usually take up some fighting skills to collect the leather needed to make their armour. A combination of archery and healing often works as it avoids close contact with monsters.
For regular leather you can just shoot cows, bulls, aligators and deer. For spined leather you may wish to go after lizardmen. For horned you may want to seek out drakes (but beware of their fire breath) and to collect barbed leather, you may want to wait until you are a little more experiences seeing as it's mostly dragons who drop those.
Blacksmith, take up mining and perhaps tinkering as well to supply yourself with smithing and mining tools. Some healing skill and perhaps macefighting (hammers and pickaxes are both macefighting weapons) should keep you safe in most mountains. Being a blacksmith has the benefit that you can craft your own shields (which you can use if you have parry) as well as weapons and armour to protect yourself. Additionally, some miners wish to train in magery to mark runes to the locations that hold the illustious Valorite and other coloured ore spots. Keep in mind that magery is expensive to train and you will not need the complimentary skills of evaluate intelligence and meditation unless you want to be a combat mage (but then, if you do, keep in mind you cannot wear metal armour).
Bowyer/Carpenter, the weapon of choice would ofcourse be a bow and perhaps you can take up some healing skill as well. This would also go good with the tailoring skill because now you can actually shoot stuff to train your weaponskill and then make stuff out of it which you can sell to NPC armourers and leather tanners. Any carpenter of bowyer needs lumberjacking to harvest wood from trees. For this reason some fighters like to take up the axefighting (swordsmanship) skill to bash on things other than trees.
As for your stats, intelligence can be quite low and what you definately need is very high strength to be able to carry the resources your harvest and items you make back to bank for storage or to the NPC vendors that buy these items.
In short, here are two advised templates.
Miner / Adventurer
100 mining
100 blacksmithing
100 tinkering
100 macefighting
90 healing
80 anatomy
70 magery
60 focus (for stamina/mana regeneration)
720 points total
Archer / Bowyer / Tailor
100 archery
100 tailoring
100 bowcraft/fletching
100 lumberjacking
70 tactics (for extra damage)
90 healing
80 anatomy
60 focus (for stamina/mana regeneration)
As for your stats, I would recommend the following
120 strength (to carry as much as you can)
80 dexterity (to swing your weapon and heal yourself faster)
20 intelligence (you will not use many spells or special moves)
This is just a recommendation for what I think would make a nice allround crafter/adventurer template. It is completely up to you how you fit your skills. |