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Re: Something is confusing me regarding this dev shakeup
In the same thread AustinRules said
It is good to know our skeleton staff isn't being used for other games. But then again, isn't that why the devs are all at one site? So manpower can be moved around to where they are needed at the moment?
Still wish we had that list of 40 or so developers that put KR together. We still need much more manpower to get KR out of beta. Hopefully we will see a decent size KR patch Thurs/Fri.
That was back at the beginning of this month [ 9th] and warranted a response from The Grimm Omen himself.
Well, to some degree, having the developers all at one site makes sense from a management perspective. While some development can be done off-site, off-site management is a recipe for disaster. I think this was possibly one of the overriding factors in bringing UO developm.ent to Virginia. It's common practice, actually, to move developers from one team to another as needs arise, but there is always a core group of developers that maintain the overall direction of the game. Developers that are usually moved from one team to another include engineers, world builders, and artists.
As Coldren states, there are some distinct technological advantages to having all development teams under one roof. Not the least of which is the fact that were both using similar systems and the same engine. think this'll be advantageous for the new development staff. And I would imagine it would be very nice to have everyone working around to working on MMO as opposed to the way it was, where we were just a small team packed into the corner of the sixth floor where no one knew we were even there. This will help the new developers feel like they are a part of a larger entity. Happy milk comes from happy cows...
-Grimm
JP "TheGrimmOmen" Harrod
Associate CG Supervisor, EA Mythic
EA Mythic
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