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Something is confusing me regarding this dev shakeup
So loqucious posted
We are told that the dev team is going to be working on what looks to me like 3 or 4 different onlines games simultaneously. Doesn't a single online game require a full time dev team? The team prior to the Mythic acquisition was never able to handle all the fixes that UO needed and always seemed behind the 8-ball. How is this current team going to handle several games at once?
Furthermore, if one team is doing all the games, how are they going to make each game unique? Since the team will have their own "style", won't all the games seem similar? And if they are similar, why have more than one of them?
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Tzar wanted a link to this information.
Can you link us to where we were told that the dev team is going to be working on multiple games?
Certainly EA-Mythic will have several (as did EA), but from what I understand, the development team will still be devoted to UO with other teams on Warhammer and DAoC.
Personally, I like having UO associated with other development teams to share ideas and thoughts, but the team needs to have a good understanding of UO so that they do not stray too far from what we players have come to expect from Sosaria.
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but Jeremy was quick on the answer.
There's no crossover between teams. There is crossover in management to a degree, but not at the individual-dev level.
It's possible that certain positions may get crosstrained - I'm thinking of worldbuilding specifically, because the tools are very similar and the need is intermittent - but there's no overall merging of the teams. That way lies madness.
E. Jeremy Dalberg
UO Community Coordinator
EA Mythic
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