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Old 12th January 2008, 05:57 PM   #8 (permalink)
person0meg@
 
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Re: Quintessetial Wizard?

I thought you also needed 90+ tactics for wrestle disarm/stun. Furthermore wrestle is just a defensive skill (or so I thought), no real use execpt to prevent hits when enemies get too close.
Whats the benefit of going above 100 inscription? Thought spell damage for that skill caps at 10%. (I am a newb...could be wrong)
Also, is there not a total spell damage skill cap (100%?), like there is for melee (again, -or so I thought).
Is not parry a great skill for mages since it prevents hits and allows you to not use the protection spell for better resists?
Resist spells seems to be a waste (imo), at least for pvm. I don't know a lot about pvp, but; in pvm it seems the only thing resist spells is good for is preventing paralyzation. The str/int/dex debuffs are minimal-to-pointless. Why not take a enough chiv to just cast 'remove curse' reliably and use the remainder for elder/lengendary stats?
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