stolen from
uo stratics:
inscription adds 10% bonus damage to the following spells at Grandmaster level:
* Magic Arrow
* Harm
* Fireball
* Lightning
* Energy Bolt
* Explosion
* Chain Lightning
* Flamestrike
* Meteor Swarm
The potency of the following spells mainly depends on the caster's inscription skill:
* Reactive Armor: Increases caster's Physical Resistance by ((Inscription / 20) + 15) points, decreases caster's Fire, Cold, Energy and Poison Resistance by 5 points each.
Lasts until cast again.
* Protection: Allows you to cast spells without being interrupted. Lowers physical resistance and resist magic skill, increases spell casting delay. Excellent for mages that like to use Harm or Poison since those spells are more potent if you stand next to your victim. Also allows you to cast Greater Heals without the need to run away first.
Lasts until cast again.
* Magic Reflect: Decreases caster's Physical Resistance by (25 - (Inscription / 20)) points, increases caster's Fire, Cold, Energy and Poison Resistance by 10 points each. Almost opposite of Reactive Armor spell.
Lasts until cast again.
I have an inscript mage and have med and no focus...