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Re: Doom Changes....was this intended?
JCB asked Leurocian
Are you calculating how long it takes to finish a room or defeat a boss? Because we were averaging 2-5 minutes per room with 10-15 people. I was there for about an hour and we ran the entire gauntlet at least 4 times.
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The response being
Keep in mind if 10-15 people are doing the gauntlet more bosses will probably spawn which means more points for everyone participating. And yes, more players helping equals less time to complete the gauntlet. So we expect initially there will be a bunch of players excited to try out the new loot changes.
However, not all shards will have 10-15 players adventuring in the gauntlet, so we decided on assessing the drop rate based on a group of 5 players.
We will definitely keep an eye on everyone's feedback and adjust accordingly if need be.
Patrick "Leurocian" Malott
Lead Systems Designer, Ultima Online
EA Mythic
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Neural Damage thinks hes got the answer
Haven't you guys figured out the high drop rate is on purpose?
1) PvP used to be based on skill (and a fast connection).
2) AoS came along and PvP became based on items.
3) Lo and behold did the bitching ever come.
So now how do the developers move us towards a skill-based game?
Take away all the artifacts and gadgets that people have spent hours farming or millions of gold to buy? Yeah, see #3 above.
Or flood the world with items so EVERYBODY has the same items and PvP can move back to the players' skill and not the players' possessions.
Seems pretty simple to me.
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Ultima Online: Tabbitha 
LOTR :Tabbitha Greywolfe
Snowbourn
The Shire
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