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| News & Developer's posts Here you'll find the latest updates for UO and posts by EA/UO reps from Stratics |
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![]() ![]() Join Date: Mar 2006
Shard: Europa/Snowbourn
Posts: 5,546
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Self Repair
An interesting discussion came about from a player asking this question
Was there a previous FOF or Post that described how exactly self repair works. I.E. 1. Does it repair while you are sitting at the bank? 2. Does it only repair while you are in combat? 3. Will it repair while you are logged out? 4. Will it repair sitting in your bank box/chest in your home? 5. What is the formula for how often it repairs one point under the above conditions if at all? This was really never important to me until the recent invasion started chewing through my armor like tissue paper. Righteous ~~~~~~~~~~~~~~~ here - first q. E. Jeremy Dalberg UO Community Coordinator EA Mythic www.uo.com ~~~~~~~~~~~~~~~ Quote:
I would just like to point out that self repair doesn't repair as fast as the post suggests... Fight an interred grizzle with a full darkwood suit and stand in the acid till the armor is worn down and see how long it takes to build back up... Darkwood suit has self repair of 3. It will take days and days to gain its durability back to full. My suit has an average of 100 durability on all pieces and it takes days not seconds to have it repaired fully ~~~~~~~~~~~~~~~ It only triggers the repair if it is taking damage - it doesn't repair itself after the fact. So yeah, if you have more damage than self repair incoming, you can overwhelm it - but if you then go fight normal critters, each time the suit gets damaged it should catch up a bit. E. Jeremy Dalberg UO Community Coordinator EA Mythic www.uo.com ~~~~~~~~~~~~~~~ So your saying that if I go and fight lizardmen for a whole day, who rarely hit me the armor will self repair back up to max? But if I sit at the bank all day selling my wares like the little match girl it will not repair. ~~~~~~~~~~~~~~~ Exactly. (It's not about being "rarely hit", it's about being hit for less damage per second than your self repair value.) E. Jeremy Dalberg UO Community Coordinator EA Mythic www.uo.com ~~~~~~~~~~~~~~~ Stupid question can your armor be hit for 0 and then self repair for its value? Righteous ~~~~~~~~~~~~~~~ Soo, in other words, it's a pretty useless attribute on anything... ~~~~~~~~~~~~~~~ Jeremy's swift respone to that was I'm not precisely sure how you're arriving at that conclusion... maybe I explained something wrong. E. Jeremy Dalberg UO Community Coordinator EA Mythic www.uo.com ~~~~~~~~~~~~~~~ It's actually a very NICE attribute to have. My sheild is Self Repair on my Necro. I get hit ALOT while I am withering and my shield is ALWAYS at max dura or one less. I have not had to repair ANY of my self repair pieces ever. You just can't expect to stand in the middle of fire field or...like the above poster stated, STAND in the acid the Interred Grizzle spawns...that's just silly. Through normal game play, self repair works very well. ~~~~~~~~~~~~~~~ Quote:
*inserts extra details into what Jeremy said* Exactly. (It's not about being "rarely hit", it's about your armor being hit for less damage (to the armor) per second than your self repair value. It's not about the damage you take, it's about the damage your armor takes, which is never more than 1 per hit. So you need to get hit more than 5 times in a second for SR 5 to even have a chance of not repairing your armor faster than it gets damaged. ~~~~~~~~~~~~~~~ Sorry, I guess I'm just being a bit onry today. I burned through a few barbed runics the other day and it seemed like half of the time I got some sort of self repair on my items when I didn't want it. I was really hoping for other attributes instead. So it does work and it works just fine. It's just that is seems pretty useless to me when I'd much rather have another attribute on my armor. Not to mention that you can bump your durability up to 255 with PofF and it's just soo easy to repair things with repair deeds. ~~~~~~~~~~~~~~~ Quote:
There's no particular reason for the Heritage items to be higher than anything else, but as it's primarily cosmetic, we don't consider it an urgent issue. thats kind-of inaccurate. When training parry, the popular way is to get a lot of shields and go to the jelohm pits and let the female fighter whomp you for 0 dmg. even naked you take no dmg, but, when your parry thier attacks your shield DOES take damage, even though you wouldnt. So technically you dont have to take damage for your shield to be damaged. ~~~~~~~~~~~~~~~ Derrick83, I suspect that has to do with the way parry and armor mitigation handles the damage, but I'd have to research it further. (As someone clarified upthread, it's not about the damage you take, it's about the damage the item takes.) E. Jeremy Dalberg UO Community Coordinator EA Mythic www.uo.com
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![]() Last edited by Tabbitha; 9th November 2007 at 08:10 AM. |
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#2 |
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Join Date: Jul 2007
Shard: Great Lakes
Posts: 432
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Re: Self Repair
"Cade stumbles around in confusion from so much information, he picks up a spear and chucks it at a bank sitter who cries out and falls off horse...Cade feels better"
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Power is not given, it is taken! |
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#3 | |
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Administrator
![]() ![]() Join Date: Mar 2006
Shard: Europa/Snowbourn
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Re: Self Repair
Quote:
Nutter ![]() Puts reporting hat back on .Here is an update just for you. After Jeremy's last post [ above] Derrick responded and the discussion continued. But again, it is done on time or activate per hit. Having 15 female fighters hitting you and you are parrying a lot. Ive used a self repair 5 shield before and they ate that up pretty fast. It didnt seem to repair. The individual hits should have triggered the SR5 individually, unless its done on time. edit:the FoF just says that each second it checks to see if the item took damage that second, and if so, adds that much durability. Even with 15 fighters hitting you about once per second each, thats 12 hits a second, each hit does nto get parried even at 120 its only about 33% ish so even if u were going after 119.9 to 120.0 and you getting about 1/3 parry rate, you are only parrying 5 per second AND not every parry takes a point away from the durability, so , in that scenario, under the forumula given, even IF all 5 hits frmo the fighter that actualyl get parried take 1 pt of damage from the shield, with a SR5 it should at worst stay at full durability. Also, I do know that because its a %% chance to blick I do have the potential to parry all 15 attacks, but, even if all 15 took damage away and i gained +5 durability, it would lose 10, but, the next time i may only take 1 damage and gain 5 durability. So it would even out so that the SR5 would last a LONG time, but, it didnt seem to work that way. ~~~~~~~~~~~~~~~~~~ Another player offers her thoughts Standing in fire or taking damage from daemons the suit should have repaired itself correct? Not if you're taking more than three points of damage to the armour piece per second. It would try repair, but could not keep up with the incoming damage, so would gradually deteriorate. I'm a bit confused how this works for weapons though.... if they take damage based on the hits they deal out to an opponent, then to 'self-repair' you would need to do less damage to an opponent with them, so maybe use them with an unskilled character on easier monsters... or if they are damaged by the amount of resistance by an armour location they hit, you would just need to hit unarmoured opponents to get the best repair rate...which is it? Or are they damaged by being 'parried'? Or is it something else completely? ~~~~~~~~~~~~~~~~~~~~~ Derrick, you're assuming that just because you took 0 damage, your armor didn't get hit. I don't think that's true. I suspect that you're actually getting hit something closer to 10-12 times each swing cycle, which will quickly overpower even SR 5. (But rather than debate this further, I'm going to go grab a designer and look at the damage mitigation code.) E. Jeremy Dalberg UO Community Coordinator EA Mythic www.uo.com ~~~~~~~~~~~~~~~~~~~~ Derrick showed his appreciation of Jeremy's responses. Thank you Jeremy, I knew their was something missing to the logic before. the 60 second cooldown is what makes the shield break. Guess I just made your alls job harder by looking into something a second time to discover a silly 60 second cooldown, however, that does make SR10 MUCH more useful than you previously said it was. Heres a brain teaser Jeremy. Same situation with the fighters in jelohm put. IF you have armor on, your armor NEVER takes damage, the only thing that will ever take damage is your shield. And thats only when you parry. So, either when you parry it assumes all phy damage is 0 and your shield takes the full hit, but since you parry it YOU take 0, or, because you take 0 damage your little calculation never takes palces to deal a point of damage to your armor. Either way, the shield is the only thing that gets damage if you get hit for 0. Ill bet you hate me now. Not because you HAVE to look into it, because your intrigued as to WHY ~~~~~~~~~~~~~~~~~~~~ Derrick, I asked Wilki to sort that out, and his hair nearly turned white It's an incredibly complicated system (because it involves the fundamental damage code, and EVERYTHING is attached to it.) We decided to save that bit for a slow week.E. Jeremy Dalberg UO Community Coordinator EA Mythic www.uo.com ~~~~~~~~~~~~~~~~~~~~~ So YOU don't hate me, Wilki hates me. MUCH better, it's always good to be on the hit list of a dev. I can see it now "I can't believe i just spent 3 hours deciphering code to fix self repair, SELF REPAIR!!!" Not that it makes a difference because parry training in jelohm pits is kind of a minor thing and if it IS a bug, then its a minor one compared to others. Most people just grab a backpack full of bucklers anyways. ~~~~~~~~~~~~~~~~~~~~~ What may be happening - and this is pure speculation - is that the parry calculation takes place first. So the fighter swings, you parry, because you parry the damage is reduced to 0, and it never even triggers the armor part of it. If you DON'T parry, the fighter hits you, it runs all the armor calculations including the item damage part, and the damage is reduced to 0 because you're wearing armor. It's hard to say for sure without spending hours poring over the code, but it's not unreasonable behavior imo. E. Jeremy Dalberg UO Community Coordinator EA Mythic www.uo.com ~~~~~~~~~~~~~~~~~~~~~~ and that was the laast word left to Jeremy ,unless it gets updated again ![]()
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![]() Last edited by Tabbitha; 14th November 2007 at 04:50 AM. Reason: *updated* |
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