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Old 9th November 2007, 08:23 AM   #1
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Problem with the cannons.

Short and to the point,Crysta mentions here



And no, its not that players can't fire them.

If a monster teleports past the initial trigger area for the cannons, they wont fire and destroy it. Had a Lich Lord make it through just a minute or two ago. Killed it of course, but still shouldn't happen.

Should set up several lines of triggers so it doesn't happen as often.


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Thats cool. They breached the defenses.

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Yeah.. is kinda cool.. but seeing as the healers are right there, as are the entrance and bank, it could be a bit bad.

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Exactly! Can't let you guys have 100% security now can we?

Tim "Draconi" Cotten - UO Designer - EA Mythic

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Old 9th November 2007, 08:27 AM   #2
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Re: Problem with the cannons.

realistically if it passes the cannons they shouldn't be able to fire cannons can't turn 360 they can go one way or the next but if it fires aroubnd back could kill some friendly foe...and i have fought both healers and lich lords the healers can handle themselves just fine
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Old 9th November 2007, 09:58 AM   #3
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Re: Problem with the cannons.

There was a Dark Father and its usual hoard of Undead behind the cannons earlier today on Europa
hee hee
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Old 9th November 2007, 04:06 PM   #4
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Re: Problem with the cannons.

*Watches as the cannon crew is overwhelmed and destroyed*

Muahaha!
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Old 10th November 2007, 12:30 AM   #5
 
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Re: Problem with the cannons.

The area was kept (more or less) safe for a week without cannons, guess they can cope with one DF.
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