*UPDATE*
Despite Adam asking if the above could not be posted on UO Herald for those that dont/cant read Stratics,his question received no response.
Another post bt Draconi, informs us
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Difficulty balancer enabled. Spawn will initially be weak, but will become harder the faster its defeated. This is the same system used with the Grim Reaper.
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Yeah, until eventually the imps are strong enough to one-hit kill a scrolled out, finished warrior. At least last year, when the spawn was unkillable in a graveyard, you could move to another one and still enjoy yourself.
What fun is there to be found in something only tamers and mages have a chance of harming with pets and summons?
At least last night was a good time, I reckon.
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Conversely, spawn will become weaker the longer it remains unchallenged.
Tim "Draconi" Cotten - UO Designer - EA Mythic