9th November 2007, 08:08 AM
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| Self Repair An interesting discussion came about from a player asking this question Was there a previous FOF or Post that described how exactly self repair works.
I.E.
1. Does it repair while you are sitting at the bank?
2. Does it only repair while you are in combat?
3. Will it repair while you are logged out?
4. Will it repair sitting in your bank box/chest in your home?
5. What is the formula for how often it repairs one point under the above conditions if at all?
This was really never important to me until the recent invasion started chewing through my armor like tissue paper.
Righteous
~~~~~~~~~~~~~~~ here - first q. E. Jeremy Dalberg
UO Community Coordinator
EA Mythic www.uo.com
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Your item would have to be taking MORE than 5 points of damage per second to get ahead of the repair
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I would just like to point out that self repair doesn't repair as fast as the post suggests...
Fight an interred grizzle with a full darkwood suit and stand in the acid till the armor is worn down and see how long it takes to build back up... Darkwood suit has self repair of 3. It will take days and days to gain its durability back to full.
My suit has an average of 100 durability on all pieces and it takes days not seconds to have it repaired fully
~~~~~~~~~~~~~~~ It only triggers the repair if it is taking damage - it doesn't repair itself after the fact. So yeah, if you have more damage than self repair incoming, you can overwhelm it - but if you then go fight normal critters, each time the suit gets damaged it should catch up a bit. E. Jeremy Dalberg
UO Community Coordinator
EA Mythic www.uo.com
~~~~~~~~~~~~~~~ So your saying that if I go and fight lizardmen for a whole day, who rarely hit me the armor will self repair back up to max? But if I sit at the bank all day selling my wares like the little match girl it will not repair.
~~~~~~~~~~~~~~~ Exactly. (It's not about being "rarely hit", it's about being hit for less damage per second than your self repair value.) E. Jeremy Dalberg
UO Community Coordinator
EA Mythic www.uo.com
~~~~~~~~~~~~~~~ Stupid question can your armor be hit for 0 and then self repair for its value?
Righteous
~~~~~~~~~~~~~~~ Soo, in other words, it's a pretty useless attribute on anything...
~~~~~~~~~~~~~~~ Jeremy's swift respone to that was I'm not precisely sure how you're arriving at that conclusion... maybe I explained something wrong. E. Jeremy Dalberg
UO Community Coordinator
EA Mythic www.uo.com
~~~~~~~~~~~~~~~ It's actually a very NICE attribute to have.
My sheild is Self Repair on my Necro. I get hit ALOT while I am withering and my shield is ALWAYS at max dura or one less. I have not had to repair ANY of my self repair pieces ever. You just can't expect to stand in the middle of fire field or...like the above poster stated, STAND in the acid the Interred Grizzle spawns...that's just silly.
Through normal game play, self repair works very well.
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Soo, in other words, it's a pretty useless attribute on anything...
| You read her response wrong.
*inserts extra details into what Jeremy said*
Exactly. (It's not about being "rarely hit", it's about your armor being hit for less damage (to the armor) per second than your self repair value.
It's not about the damage you take, it's about the damage your armor takes, which is never more than 1 per hit. So you need to get hit more than 5 times in a second for SR 5 to even have a chance of not repairing your armor faster than it gets damaged.
~~~~~~~~~~~~~~~ Sorry, I guess I'm just being a bit onry today. I burned through a few barbed runics the other day and it seemed like half of the time I got some sort of self repair on my items when I didn't want it. I was really hoping for other attributes instead.
So it does work and it works just fine. It's just that is seems pretty useless to me when I'd much rather have another attribute on my armor. Not to mention that you can bump your durability up to 255 with PofF and it's just soo easy to repair things with repair deeds.
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"So, if Self Repair is capped at 5, why do some of the Heritage items have Self Repair 10?"
| I misspoke slightly in the patch notes - Self Repair isn't actually capped, it's just that 5 is considered "maximum intensity" for it. Functionally, there is little or no difference between SR 5 and SR 10 - or 20, or 40 - simply because equipment tends not to be damaged fast enough to overcome the self repair. (Short version: each second, if an item has taken damage, the Self Repair value gets added on to the item's current durability. So with SR 5, each instance of damage gets repaired up to 5 points. Your item would have to be taking MORE than 5 points of damage per second to get ahead of the repair.)
There's no particular reason for the Heritage items to be higher than anything else, but as it's primarily cosmetic, we don't consider it an urgent issue. thats kind-of inaccurate. When training parry, the popular way is to get a lot of shields and go to the jelohm pits and let the female fighter whomp you for 0 dmg. even naked you take no dmg, but, when your parry thier attacks your shield DOES take damage, even though you wouldnt. So technically you dont have to take damage for your shield to be damaged.
~~~~~~~~~~~~~~~ Derrick83, I suspect that has to do with the way parry and armor mitigation handles the damage, but I'd have to research it further. (As someone clarified upthread, it's not about the damage you take, it's about the damage the item takes.) E. Jeremy Dalberg
UO Community Coordinator
EA Mythic www.uo.com
Last edited by Tabbitha; 9th November 2007 at 08:10 AM.
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