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| News & Developer's posts Here you'll find the latest updates for UO and posts by EA/UO reps from Stratics |
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#1 | ||||||
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Administrator
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Shard: Europa/Snowbourn
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Great. Here come all the "young" characters to scarf up rubble with no risk.
source
Great risk vs reward here. ~~~~~~~~~~~~~~~~~~~~~ I don't know what the point of it is. There are plenty of corpses with gold and power/vanq weapons still on them. No need to go in young. ~~~~ Brilliant !! ![]() Let every rubble collector with a transfer token.... know that some shard has rubble Brilliant !! That'll take care of those "young'uns" ![]() ~~~~ We had this same problem with an EM event in the past where young status characters were being used to collect dragon eggs or something else until the EM wisely asked the GMs to do something about it. I forget exactly what it was though. ~~~~ GM's can remove the "young" status ~~~~ Quote:
well, IF[/b] Once young status is lost it cannot be restored, even by a Game Master. ... is true... How are you gonna phrase your page to Take it away? on another character ... "twinked" that they may be with armor and wepons ... Stealing "your" loot? Camping "your" spawn? breaking what rule in a game stopping manner? ![]() hehehehehe ~~~~ Have to agree with Fayled on this one... Although it does not seem fair... players that are looting with "young" status are not breaking any rules... just thinking outside of the box. ~~~~ Just like blocking monsters used to be thinking outside the box, I might add; oops I just did. I'm kind of glad it is happening as it is further proof that EA needs to address the 'young' situation because it is once again, as I presume, being used to exploit the intended game dynamics. ~~~~ QFT Seriously? Defending this as being "outside the box?" Outside the box is stealthing around and grabbing community loot. Outside the box is not breaking game mechanics and exploiting the system in order to get free loot. Youngs should be restricted to Haven. We do this by not allowing them to gate or recall. By removing their ability to get off the island until they lose their young status, EA gives the truly YOUNG players what they intended. A chance to learn (and not exploit) the game. ~~~~ Hmmm... is the problem then really with "young players" and that status? Or is the problem with "older players" having the ability to use young status? Maybe they should stop giving out free game codes enabling any player to set up a temporary account that a "young" player can be made on. By restricting the young players to Haven you are doing nothing more than punishing new and potential future players. I am not by any means happy about people being creative and working around the system, but technically, they are not breaking any rules. They are technically not hindering anybodies gameplay or blocking anybody from anything... any who... Currently, I am sitting and waiting (with attempted patience) for the spawn. I have not seen one young player yet... so how much of an epidemic is this that we need to trap all new players in Haven? ~~~~ Oh God NOOO!!! there taking the rubble... ROFLMFAO!!! ~~~~ I'd suggest this would be an exploit; someone using game mechanics in a way not intended, in order to get an advantage. We won't see anything done about this over the weekend - Dev's need a break too! - but I bet Jeremey and company will have something to say about this. Afterall - they could wipe out rubble that people have collected and start again ;') ~~~~ Quote:
Sounds like there will be plenty of Rubble. Didnt realize that fun completely revolved around getting items, that is kinda sad. ~~~~ When a game turns from skill based into item based well, then I would not get surprised that players may want to seek the latest items available. Personally, I think item based is much worse than skill based and creates more problems than whatever advantage it may give. But that's just my opinion on this. ~~~~ Quote:
I am not sure about others, but personally I see the issue from a different angle. Regardless whether this [young] players issue is fixed at all or not, and whether it does fast or slowly, is not really my main concern. I am more interested in that situations like these do not surface for future Events. That is, was this issue foreseable for this Event ? If it was, then it could have been anticipated. Why do we need to wait for problems to arise to take care of them ? Can't they be foreseen in brainstorming when planning a particular Event and taken care of before new content hits the shards ? I really think that each time the devs are planning about new content the very first question they should ask themselves is how players will try to exploit it and go from there. Patching up at a later time does not repair the damage done in those days when that "workaround" has been active because it was not foreseen. at least, this is the way I think about this issue. ~~~~ Please Please Please have a NPC sell random rubble for 1gp. I will LMAO if it happens. ~~~~ BIG SMILE ~~~~ Quote:
Tim "Draconi" Cotten - UO Designer - EA Mythic ~~~~ If this is true...... Quote:
Grabs a free trial code and waits for the rest of the vets to kill the end of event spawn then simply run around picking up the cool rubble by the handfull in the middle of what will be a mega fire infested city!!!! muahhhahaaaaaa if u cant beat em, then i will join em!! free codes for anyone!! and as many as u want too!! ~~~~ Quote:
Think about it again ?? and repost when u have please?? *hints* sounds like the young (remember dracs they aint really young!! they have beards and bald heads using YOUR go anywere do anything freebie newbie 14 day trials.......LOL are 'indestructable' and can sit inside the firefields and reap all the rubble while the rest of the players have to wait for the flames to die down.....mmmmmmm......not rocket science is it??????????????
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#2 |
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Knight of the Balance
Join Date: Sep 2006
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Re: Great. Here come all the "young" characters to scarf up rubble with no risk.
I saw one of these 'young' players around Trammel Magincia Moongate, and it did tickle me how resourceful players can be to utilise the game to their needs. I would never have thought of usinga young player to gather rubble so easily.
I guess they can loot corpses without worry of attack as well. But...the flame fields will kill them just as easily as any other character |
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#3 | |
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Administrator
![]() ![]() Join Date: Mar 2006
Shard: Europa/Snowbourn
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Re: Great. Here come all the "young" characters to scarf up rubble with no risk.
Quote:
Yea sure its great to have some pieces of an event to show off,like with Blackrock. What does it really achieve long term though. Nothing . Its just a shame there is such a huge contingency who are so motivated to collecting items. I wish we could zap them all into being so zealous to be roleplayers and make character's on Europa *grins*
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#4 |
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How do you tell when you run out of invisible ink?
Join Date: Jan 2007
Shard: alantic
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Re: Great. Here come all the "young" characters to scarf up rubble with no risk.
was in alantic last night fighting demons for 3 hours never saw 1 young player or rubble
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For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill. |
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#5 |
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Join Date: Mar 2006
Shard: Napa Valley
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Re: Great. Here come all the "young" characters to scarf up rubble with no risk.
I cannot even believe what I just read. Why are the devs even responding to this nonsense?
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Still we loom in the mists as the ages roll away, And we say of our folk, "they are here!" That they built us and they died and you'll not be knowing why, Save we stand on the bare plains of Wiltshire. |
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#6 |
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Ronin
Join Date: Jan 2006
Shard: Black Water Raiders, Azeroth
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Re: Great. Here come all the "young" characters to scarf up rubble with no risk.
Exploiting/Scripting/etc. +1 (again, for the umpteenth time)
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![]() Thanks again Maddux! Adri: women don't discuss men while in the bathroom, we sacrifice small animals and smoke tampons *rolls eyes* |
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#7 |
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How do you tell when you run out of invisible ink?
Join Date: Jan 2007
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Re: Great. Here come all the "young" characters to scarf up rubble with no risk.
but if they are they are doing nothign wrong if you check the corpses first they have nothing so they are withen they legal rights to do so
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For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill. |
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#8 |
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Ronin
Join Date: Jan 2006
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Re: Great. Here come all the "young" characters to scarf up rubble with no risk.
I thought I read rubble was going to spawn on the ground also (not just in corpses).
Walk around freely and pick up stuff everyone seems to be dieing for, yet another system put in game bested.
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![]() Thanks again Maddux! Adri: women don't discuss men while in the bathroom, we sacrifice small animals and smoke tampons *rolls eyes* |
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#9 |
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How do you tell when you run out of invisible ink?
Join Date: Jan 2007
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Re: Great. Here come all the "young" characters to scarf up rubble with no risk.
there is always someone smarter then the fox dip fox= ea
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For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill. |
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#10 |
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Ronin
Join Date: Jan 2006
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Re: Great. Here come all the "young" characters to scarf up rubble with no risk.
Hahahaha, good point Kingtony.
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![]() Thanks again Maddux! Adri: women don't discuss men while in the bathroom, we sacrifice small animals and smoke tampons *rolls eyes* |
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#11 |
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Forum Legend
Join Date: Sep 2006
Shard: Snowbourn - LOTRO
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Re: Great. Here come all the "young" characters to scarf up rubble with no risk.
oh my.. LOL
I dont know where to start... I'll be back later again... LOL
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#12 |
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How do you tell when you run out of invisible ink?
Join Date: Jan 2007
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Re: Great. Here come all the "young" characters to scarf up rubble with no risk.
this should be good i love gnomy's views
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For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill. |
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