Thread: self repair
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Old 3rd November 2007, 04:27 AM   #12
Aurelius
 
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Re: self repair

Quote:
Originally Posted by Wrath of God View Post
Ive read over Jeremy's post a few times now, and now I'm confuzed. It says that something with SR 5 on it, gets repaired "up to" 5 points per instance of damage... so does that mean, with SR 5, that it will be a random number from 1-5 each time damage is recieved? Also... Do they mean each time you lose 1+ durability...or each time you take +1 damage. Each case is would have totally different time-tables.
Educated guesses from what I've seen - so quite possibly completely wrong, but here goes...


For the first one, I think what she means is if the SR5 armour takes a hit for up to 5 points, that damage will be repaired - so if you take 1 point, self repair fixes 1 point, 3 points damage it will do 3 points repair, and so on. It's "up to" the maximum of 5, but no more than is actually taken.

It goes wrong when she says 'each instance of damage', which implies each hit - it looks more like 'in each second that the item has taken any damage' rather than each hit of damage in a given second.

Prime example, SR5 stuff gets very badly damaged in the fires in Magincia, when you can be getting LOTS of hits for 1-4 points of damage per second thanks to the area effect of each 'flame'.


For the 'durability' comment, I can make sense of it if she's using 'durability' in the sense of the whole hitpoint strength of the item, not just the element displayed as 'durability'.

My suspicion - although the display shows two numbers, say 80/80, the actual 'hitpoints' the item can take before destruction is 160 (hence the way that, once the first 80 are taken out, damage comes directly off the second 80), so when she says an item takes 'damage' that's coming off the overall bigger total, and self repair is working on fixing the durability labelled element first - and since the durability element goes down first, there's effectively no 'damage' to the core stat at all if the self repair covers the hit.
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