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Old 12th October 2007, 04:10 AM   #25
 
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Re: Axer?

what about stats? should i raise either dex or str higher than the other? str is good for damage? dex is good for?

thanks
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Old 12th October 2007, 07:38 PM   #26
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Re: Axer?

What about stats? should i raise either dex or str higher than the other? str is good for damage? dex is good for?


Personaly you should be first 125 work to 150 dex then have as much str and you can since that is another thing that adds to your damn base rest goes in int. Thing is as you get items you can pull them down some and use things to max out your char...

This is my suit k

ring 7 str 6 dex 13 hit 14 def and 13 poison resist.
braclet 7 str 7 dex 14 hit 14 def and 20 damn inc.
Mace and shields 10 str 5 dex
Crimson 5 dex
Gountlets of nob 8 str 20 damm inc
Jackles collar 15 dex

so you start at what 125 dex count it up....

6+7+5+5+15= 40 boness add that to 125 dex get 15 so you are 15 over 150 so you can drop your dex from 125 down 15 still be 150 but have 15 points up in the air some put this in int or something but I put this in str.

go with 98 str

7+7+10+8= 32 bonness that is 132 str +15 = 147 str seeing this I would drop this little making it so you pot up 20 str pot so what do you need here drop this 17 points ok still be 150 str


int rest and what you can make of it.. only pot before such

So 60 points goes into int from non need only 130 dex with items be

90 dex still be 150 when you pot

100 str but with items 130 easy pot to 150

65 int with rune bettle im 77 being elf im 97 mana with other items 15 on my suit makes this 112 mana

90 str but with items and pot 150
100 dex but with items and pot 150
65 int but with items 112 mana

hope this helps

27 to hit my ax is 13 hit chance making it 40 hit
28 def + 5 def for quiver so im 33 def
arms are mana 2 reg with 8 mana inc 7 lmc 17 12 9 21 9 resists
Legs are mana 2 reg with 7 mana inc 6 lmc 12 22 17 14 10 resists
rune bettle with totem is 10 int but 3 mana reg and 15 +10 lmc
so have 38 lmc
and has true 68+ damn inc

Last edited by Macdaddy; 12th October 2007 at 10:43 PM. Reason: few other things heh
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Old 12th October 2007, 08:04 PM   #27
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Re: Axer?

What is funny too is on this char just could not fit in play style chivarly have to carry blue pots, white, red, and fire area pot heh.

axer


100 anatomy
90 healing
100 lumber
100 resist
120 parry
120 swords
90 tactics


this what was before the darn tac thing

120 anatomy
95 healing
100 lumber
120 resist
120 parry
120 swords
65 chivalry

Last edited by Macdaddy; 12th October 2007 at 09:13 PM.
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Old 13th October 2007, 12:17 AM   #28
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Re: Axer?

So since in siege your best bet as I told ya is to be in factions and bless all your items and then work with items to make your stats like as above
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Old 14th October 2007, 04:12 PM   #29
 
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Re: Axer?

why parry on an axer without bushido? If you had bushido then it would make sense but axes are two handed.
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Old 14th October 2007, 08:08 PM   #30
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Re: Axer?

If dont have parry then your have bushido but I use both but seem in pvp to not have as much of issue at all you know
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Old 14th October 2007, 10:07 PM   #31
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Re: Axer?

Very true but like to have no resist use items have parry and resist
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Old 22nd October 2007, 12:46 AM   #32
 
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Re: Axer?

Maybe you still dont understand that having parry is a complete waist with a 2 handed weapon (all axes) and no bushido. I guess if you use some 1 handed weapons but doesnt this defeat the point in having lumberjacking?
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Old 25th October 2007, 09:45 AM   #33
 
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Re: Axer?

Axers can work really well, but lumberjacking is unfortunately useless to put in your skills. I would recommend a template of
swords tactics resist chiv med bushido parry, going light on chiv and med as needed to get the others as high as possible. There is an axer on atlantic who kills people 100% of the time 1 on 1 with a ridiculously uber hatchet, which is super rare since you can't runicly craft hatchets, it has hit fireball damage increase lots of swing speed increase so it hits at 1.25s plus super high hit lower defense. Hatchets get disarm and armor ignore so basically three swings later a total of about 4 seconds, you die unless you can run reallly fast He also keeps an executioner axe handy to mortal blow people who give him any trouble.
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Old 21st November 2007, 07:46 AM   #34
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Re: Axer?

im Playin An Axer Atm The Temp Is

Swords
Tactics
Anatomy
Healing
Bushido
Resist
Chiv (low!)

I Have A Nice Hatchet + Ornate..

I Concecrate Divine .. Bleed With Hatchet Switch To Ornate.. Crushing Till Dead.. With Lighting I Hit 40+ With The Spells Damage Usually 50-60 Per Time against 70 Phys (divine Is giving me 98 Dmg Inc)
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Old 21st November 2007, 07:53 AM   #35
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Re: Axer?

My Hatchet... Which Is Just A Shadow Iron War Axe.. (Not a hatchet.. just looks like one) is..

48 Light
50 Low Def
40 Di
30 Ssi ...

So it Owns. With Stats Of 45 hci 15 Dci.. I Evade To Avoid Hits. N Keep Up High Damage
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