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Old 22nd September 2007, 11:39 PM   #16 (permalink)
Gieschen
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Re: Favorite Crafter Template

These are my favorites (modified per Baldguy's information):

CRAFTER:
(human male)
100 Armslore
120 Blacksmithy
100 Bowcraft/Fletching
100 Carpenty
60 Musicianship
120 Tailoring
100 Tinkering

With this template I can craft any blacksmithy, bowcrafting, carpentry, tailoring, and tinkering item with the exception of magic house add ons (I put that on another character), and also receive the bonuses for arms and armor.

TREASURE HUNTER:
(human female)
100 Alchemy
100 Cartography
80 Hiding
100 Lockpicking
100 Mining
100 Poisoning
120 Stealing


With this template I can craft any alchemy and cartography item, steal and acquire any mining item. Note: I have not tested this template yet and am aware there is no way to heal or fight off attackers, though I know of ways to solve this (bring friends).

WOODSPERSON:
(human male)
120 Animal Lore
120 Animal Taming
40 Camping
100 Cooking
100 Fishing
100 Lumberjacking
120 Veterinary

With this template I can craft any cooking item, and acquire any fishing and lumberjacking item. It also can tame any tameable creature and heal them as well. I can also fight off attackers that might appear when I am fishing or lumberjacking.

DARK SCHOLAR:
(elven female)
120 Evaluate Intelligence
100 Inscription
120 Magery
120 Meditation
120 Necromancy
120 Spellweaving

And just because, here are my two other templates, though they do not craft anything.

SAMURAI:
(human male)
120 Anatomy
120 Bushido
120 Healing
120 Parrying
100 Swordsmanship
120 Tactics


With this template I have a good defensive and offensive combatant. I have yet to test this thoroughly in player versus player gameplay, though I think it will do well enough when I learn to use it in that arena.

PALADIN:
(human male)
120 Anatomy
120 Chivalry
120 Healing
120 Mace Fighting
100 Parrying
120 Tactics

I do not really know how this template will work (or if I will keep it this way), but I am training the character for future use in player versus player gameplay. I have never used Chivalry and have not fought other player characters since I have returned other than for training.

As you can see I do not use magic on most of my characters. I do this for some reasons. I believe that having magic in a game lessens the quality of other skills and also the quality of rewarding gameplay, but that is in a different topic. I am a roleplayer and it lessens the quality and feel of a good roleplay community (in my opinion it takes away from in depth character diversity and dynamics).
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Last edited by Gieschen; 23rd September 2007 at 02:54 PM.
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