A couple of weeks ago I asked 'why play' and got my faith (lol) restored. Instead of hopping from toon to toon all the time I'm steadily building up a really nice one

Funkily enough my lack of fighting on Mr D. Flagg has helped a lot but eventually when he's 'done' I'd like a fighter, don't know what type, don't care yet but I was wondering something.
When does a warrior or an archer or a paladin 'get good'? I've had a multitude of toons so far - except a paladin, I hate pallys in most games - and I think the most I've had them up to in skills like anatomy, swords etc has been late 60's early 70's at a push. Looking at crafting as a basis I'm guessing mid 80's?
Its just something thats never been mentioned:icon_confused: I can see why though its not necessary to know. Also, and this even stranger, with all chosen skills on a fighting toon maxed out - GM only, scrolls aren't going to be gotten until your a good fighter really or maybe a treasure hunter (buying them or trading them) - what sort of things could be challenged and still allow you a chance to live?
I know stats aren't everything, its how you use them but would a fighter, melee or archer (no invis and energy vortexes for crowd control lol), be able to say... solo a cyclops? or a dragon? maybe wyverns, blood elementals or even give a Titan a run for his/its money?
I also get that partying is easier and fun, I saw 5 people, 2 rune beetles and a drake die in a Rend(?) fight on saturday, that was awesome (not the deaths but the fight was like

, Rends kick butt), I love it when you have 2+ people going for the same target, it puts you up a notch yourself. On the other hand being alone although harder, much harder especially as a warrior also gives a sense of satisfaction you can't get from partying (its a different feeling

). So yeah this is quickly becoming one for the general discussion, I'll get to the point.
So the question is - after all that babble - when are you 'competent' and when your past 'competent' what sort of limits are you at? Thanks for reading
