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| Homes & Castles Show off and discuss all things UO housing related! |
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#1 |
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Join Date: Jul 2007
Shard: Great Lakes
Posts: 432
Thanks: 0
Thanked 3 Times in 3 Posts
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making player run town
me and my guild have thrown around the idea and are interested in starting a player run town. Perferably we want to all live by each other on a small island. This of course is probably difficult. Most of my guildies are very rich in gold and houses. Im not to rich because I spend all my money but I got a lot to show for it. We came to the decision we could probably buy any 18x18 anywhere on greatlakes.
Any suggestions on to go about buying multiple houses in one location perferably an island. We would like to own every building on said island. Of course we have asked people but no one seems to want to sell no matter how much we offer. Any ideas?
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Power is not given, it is taken! |
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#2 |
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the lors of shadows
Join Date: Mar 2007
Posts: 330
Thanks: 17
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Re: making player run town
mayby an idea is to first get another 18x18 for the player that u want tout of his house, than offer him gold/items andthe house, he doesnt have to spend time searching a new home and this will make him move more easily (aslong its still nice location.
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the shadows will prevail |
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#3 |
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I ♥ ORKIES !!!!!!
Join Date: Apr 2005
Posts: 96
Thanks: 0
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Re: making player run town
I help build a few player towns Evermoore, Vanenor, and Evermoore Northern reaches on Atlantic Shard. And Iantown on Siege.
When building a town try to keep it to your guild at first so existing house owners don't try to gouge you on the prices of house. Two or three houses will get you off to good start, It takes some time to get houses. You can even get existing owners to join the town even if they not in your guild. Try to build so it works as a town (town hall, shops, rune library) If other people don't come to your town it isn't really a town just a guild area. Have Event and contests. I found over the years you don't need big prizes they will attract just a bunch of jerks that just want to disturb and greif the event and dont care about your community.
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![]() Ahh. Sorry to misinform. I redirect your questions on all things Stratics to Delilah ~ TizzyL |
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#4 |
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the lors of shadows
Join Date: Mar 2007
Posts: 330
Thanks: 17
Thanked 1 Time in 1 Post
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Re: making player run town
hmm, i never get a problem with guildtowns, but i also don't play at crouwded shards. always aplace in luna wich is pretty empty
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the shadows will prevail |
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#5 |
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† Virtual hero- real life geek †
![]() ![]() Join Date: Jul 2007
Shard: europa
Posts: 964
Thanks: 34
Thanked 56 Times in 26 Posts
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Re: making player run town
Wow- great idea, hope everthing turns out good
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#6 |
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Knight of the Balance
Join Date: Sep 2006
Posts: 1,080
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Re: making player run town
Something like this takes a while to get going but when it works its great.
You just have to look at say the Vesper and VTC guilds which have built a small player Haven in the South of Vesper. Then theres the people of Cove and many more. It does require a dedicated player base though or someone who is willing to have 2-3 or more accounts to hold all the main structure. But its great when it works ![]() |
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#7 |
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the lors of shadows
Join Date: Mar 2007
Posts: 330
Thanks: 17
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Re: making player run town
its a really good thing for rpg, u can form orkish hordes or all sorts of races/jobs. starting a bakery looks nice to me but not enough people to buy me bread or even come visit me once a while.
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the shadows will prevail |
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#8 |
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Mith'quessir
![]() ![]() Join Date: Mar 2005
Shard: Chesepeake
Posts: 2,082
Blog Entries: 3
Thanks: 72
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Re: making player run town
Check out Paxlair Govenor Winfield's essay on player run towns here.
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![]() "Careful what you wish for, You just might get it all.... And then some you don't want" |
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#9 | |
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Crumbpicker, dat der Renaissance Manz of da Werlds!
![]() Join Date: Sep 2007
Shard: Legends
Posts: 259
Thanks: 22
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Re: making player run town
Quote:
U-u-u-used to be plenty player towns on Legends, I seem to recall. Nice p-p-places, f-f-f-friendly faces. Like F-f-f-florida. Not sure y-y-y-you are gonna p-p-p-pull off getting an island to yourselves unless you find dat ice island or Marble gone Country Wide all sudden. Too bad you ain't on Legends. Lots of room der. Seem to recall as late as last night, riding by, seeing da whole area around Orc Fort in Malas, just off the road to Umbra, layed up bare like da IRS had come through with cleavers with Damage and Swing Speed Increase. Always fun to see such towns though. G-g-g-game is getting boring without such c-c-c-community. *Sniffs*
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#10 |
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the lors of shadows
Join Date: Mar 2007
Posts: 330
Thanks: 17
Thanked 1 Time in 1 Post
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Re: making player run town
a good idea is to make a dock, a building near the shore with boats (shrunken boats in a chest) all ure guildmates can use
.guildmaster must be rich tough " ![]()
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the shadows will prevail |
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#11 |
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Guildmaster of PaxOku Crafters Society
Join Date: Apr 2007
Shard: Chesapeake
Posts: 589
Thanks: 13
Thanked 87 Times in 26 Posts
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Re: making player run town
Hmm geting houses in an area is a hard job. It has taken PaxOku Three years to get to the size it is now. We still dont own two homes on Homare-Jima Island Chesapeake.
PaxOku setup as four homes I believe. People from PaxLair placed and started an outpost. I came into the picture by siting at peoples houses that were not apart of it for hours on end. Also checking for Idocs and sitting at them for hours just to get the spot for the city. The route I went on PaxOku for geting more houses was I had deeeep pockets. Neo Of Lothlore and I went around PaxOku during its end of the first year/ begining of its second year and did a price. Gold was used to buy the plots. Plus PaxOku needed to be appealing in looks. House costs 8.690million 6million 5.1million 318,500k 284k 200k Value= $19,647,000 Decorations Mini Houses (Tower Deeds) 6million Potted Plants 3million White Dyes 3million Blue Dyes 4million Roses 800k TOTAL:16,800,000 Fish Tanks 200k Lamp Posts 4million Banners 6.4million Brit Throne 3.5million Purple/Red Plants 250k 150 Shrine Globes 100k Tapestrys 1.8million TOTAL:16,100,000 Fire Places 2million Royal Guard Sash 1million Holy Sword 500k Black Thron 5million Museum Statues 3million Ank 1.5million Misc 5million TOTAL:17,000,000 Silent Rose Library-5million DECORATION TOTAL: $49,900,000 HOUSE TOTAL: $24,647,000 FULL TOTAL:74,547,000 (PaxOku CityHall/BLT/Town Square/Neo plot/bagball/Silent Rose) PaxOku was prolly a 150,000,000 investment of my own gold. But, ill tell you what: The history, The citizens, Its larger community, The shard impact and memories make it ALLL WORTH IT! Last edited by Lord Gareth; 23rd September 2007 at 06:48 PM. |
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#12 |
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the lors of shadows
Join Date: Mar 2007
Posts: 330
Thanks: 17
Thanked 1 Time in 1 Post
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Re: making player run town
thats soo many
, never got that much of gold in total... since i play uo
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