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Old 17th August 2007, 04:58 AM   #1
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PvP Changes Explained

Hi all,

I have yet to see any official run down of all the changes to the PvP System that have been put inplace, i know some, but not all! Can anyone please add to my list?


-70 Tactics for Primary Move
-90 Tactics for Secondary Move
-Cant Use Specials with Close Wounds precasted.
-Bushido Evade has a 20 second timer


Thanks!
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Old 17th August 2007, 05:49 AM   #2
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Re: PvP Changes Explained

Check here

TC4 (PvP) Publish Notes
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Old 17th August 2007, 06:51 AM   #3
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Re: PvP Changes Explained

Thank you!
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Old 17th August 2007, 07:27 AM   #4
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Re: PvP Changes Explained



I'm curious as to how all the changes have really effected PvP.
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Old 21st August 2007, 08:08 AM   #5
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Re: PvP Changes Explained

oh and if your plannin on usin a lesser with a bushido temp...make sure it was bonded b4 the patch...it now takes sufficient taming skill to bond a lesser hiryu
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Old 21st August 2007, 08:29 AM   #6
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Re: PvP Changes Explained

Quote:
Originally Posted by jarlaxle View Post
oh and if your plannin on usin a lesser with a bushido temp...make sure it was bonded b4 the patch...it now takes sufficient taming skill to bond a lesser hiryu

i figured that one out saturday night
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Old 21st August 2007, 08:20 PM   #7
 
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Re: PvP Changes Explained

In my opinion: PvP has become a bit harder, and a bit less diverse. After some time playing, warriors are starting to have a distinct advantage over mages. Most mages are droping fighting skills all together. With wrestling its a timing issue. (why doesnt using a special cancel the current spell?) Using a spell cancels the special. It is just an annoying game mechanic because when I want to disarm...i want it to active and stop the heal or spell im casting on the character to do it...can always target last but would if i have an explosion up and would rather para blow instead of cast a spell. That is really the only problem I have had with the new system. That and necromancy needs a change, or at least a look into and archers with huge stam/dex and healing.

This game has become...run run away come back and own...run run away. Healing is broken, mages cant heal on the run...warriors can just leave a mage in the dust. I figured the changes would make more people stand and fight, but it has made for more running. Pity since with the old bushido, people would actually stand and attack you thinking they werent going to get hit as much. Realistically they weren't but those same bushido characters are now the Healing/archer who runs away the whole time.
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Old 21st August 2007, 08:27 PM   #8
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Re: PvP Changes Explained

Good point on the special over spell Phix, did you send the suggestion in?
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Old 21st August 2007, 10:47 PM   #9
 
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Re: PvP Changes Explained

Honestly I have no clue how to *noob flame here*. It frustrated me to the point of using a staff of magi and doing without specials. If a warrior is casting a close wounds on himself while chasing someone and changes his mind and decides poisoning will surely win the fight, i don't see why he shouldn't be able to infect instead of heal himself. If anything you waist your own time if this change was in effect so i dont see why they wouldn't do this.
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