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Old 30th July 2007, 05:36 AM   #3
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Re: Archer/Warrior template

I agree with Baldguy there about most people sticking with one weapon skill and bumping skills to 120.

BUT...

I do like the versatility in Archer/Melee combos and am going to make one myself. It'll be similar to yours, but not quite. This is what I'd do with your template.

Archery 110 (or 115)
Lumberjacking 100
Tactics 120 (dependant on how high you take the other skills)
Swordsmanship 110 (or 115)
Bushido 110 (or 115/120)
Chivalry 60 - boosted a little bit more with Jewelery (to get around 75, the skills from jewelry can go to any skill used, as long as the points get into Chiv)
Parrying 110

90 Str
125 Dex
50 Int

Thing is, you aren't using Healing, so there is no reason to use Anatomy. Sure, the damage bonus will help some, but with the little points needed for Chiv (40-50 more opposed to the 100 in Anatomy) to cast Enemy of One (as Baldguy stated) you'll get more of a damage boost.

If you only take the skills to the minimum listed (110's) then you can bump Tactics to squeeze out a little more damage, or put it in Chiv for a higher success rate at Enemy of One (not that important to be able to cast it every time, just as long as you can get 1/4 successful is pretty good).

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