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Old 26th July 2007, 03:18 AM   #1
 
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nox ninja

ok ive been slowly working on this guy for pvp.

if everything was finished with current template it would be

115 fencing
110 tactics
110 anatomy
100 parry
100 healing
85 poison (it will be 80 poison 120 fencing if I ever get the scroll)
80 chivalry

He actually has these stats except the poison and chiv.
(currently 65 chiv 70something poison)

He has faired ok in 1 on 1 duels.
I wish there was room for resist, but poison seems to keep mages from casting anything but cures and heals when they arent fizzling anyway.. so that seems to be working as long as I am in 1-on-1 fights. This guy is screwed in a gank lol

Well now I want to add ninjitsu.

What do I drop?

I thought about dropping parry so I can put down the sheild and chug pots. But that puts me in an awful hurry to get the opponent dead if they are dexxer.

I thought about dropping tactics but I would have to figure a way to put more DI on the suit.

Any thoughts? Thanks in advance
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Old 28th July 2007, 06:55 AM   #2
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Re: nox ninja

Tactics

Straight away...I have a few chars without tactics, and i pvp without any DI, poison & deathstrike will be all you need!
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Old 28th July 2007, 07:24 AM   #3
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Re: nox ninja

Quote:
Originally Posted by Ned Stark View Post
Tactics

Straight away...I have a few chars without tactics, and i pvp without any DI, poison & deathstrike will be all you need!
*nods*

Also I'd take 10 from Anat (or Chiv, keeping it at 70... maybe take 15 from it and make it 65) and put it into Parry.
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Old 28th July 2007, 02:47 PM   #4
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Re: nox ninja

The new pvp changes require you to have 90 tactics to do any specials other than infecting strike, and shadow strike.

Your template is pretty good for the upcoming changes.

One thing I noticed. They didn't nerf the 4/6 chiv templates much. All I need to do is add tactics which won't be a problem.

You'll see a lot more macers running around. If you got any high end mace weapons, they are going to become pretty expensive soon.

Necromancy is going to be come even more popular. You'll be seeing a lot of necro warriors(probably macers) in the future.
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Old 1st August 2007, 04:37 AM   #5
 
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Re: nox ninja

With the upcoming changes where you have to keep tactics for specials...
Do I understand correctly that infecing will not be affected by this?

I notice everyone says drop tactics and never anatomy...
is that because of the healing bonus?
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Old 1st August 2007, 04:39 AM   #6
 
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Re: nox ninja

Iflecting is a special move so in theory it would be effected...
And without anat, healing is really quite poo.. You get little damanage healed..
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Old 1st August 2007, 06:05 AM   #7
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Re: nox ninja

No infection strike will not be affected by the changes. They decided since you have to have poisoning for infectious strike to be useful that they would not tie it to tactics

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Old 1st August 2007, 06:40 AM   #8
 
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Re: nox ninja

Ah righto, I just figured since it was a special move.. So yea..! Good stuff for Hugo den! But hes got 110 tactics.. Hrm..
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Old 2nd August 2007, 03:45 PM   #9
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Re: nox ninja

I would go with this so help with new patch too.

120 fencing
100 tactics
80 anatomy
120 parry
100 healing
80 poison
120 ninja
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Old 3rd August 2007, 04:08 AM   #10
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Re: nox ninja

see mine and cutter's nox/ninja/macer characters in this pvp forum. search a bit. its there. works good for me, and definately well for him. I have 80 tactics, so when I get home, I plan on using my new +5 from aging to 48mos, and 5 from somewhere else to go to 90, but plan on still using the template.
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Old 5th August 2007, 09:37 PM   #11
 
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Re: nox ninja

Any advice for stats?

Right now I'm
str 109
dex 75
int 75

Not sure since specials are critical.. but quicker heals would be nice
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Old 5th August 2007, 11:06 PM   #12
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Re: nox ninja

my guy is
125str
90dex
110 int

I can use 3.25s weapons at max speed with 90dex, and have plenty of mana for all the stuff I do
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