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#1 |
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Bringing RP back to mmoRPg! w0o+!!!!!!1 <-----????
Join Date: Jun 2007
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arti theif/t-hunter temp?
what I came up with:
100 Cartography 100 Dectect Hidden 100 Disarm 100 Lockpicking 100 Mining 80 Resisting Spells 120 Stealing I don't want to use magic on this one, do I need hiding? Or can you usually run and pick back and forth? Please help with suggestions.
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#2 |
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The One & Only Bandit King :)
Join Date: Jan 2006
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Re: arti theif/t-hunter temp?
How do you plan on handling spawn?
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#3 |
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AKA Thom O'Bedlam. Got a Question? I got a link for ya!
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Re: arti theif/t-hunter temp?
You might be trying to fit too much in at once. You have no way to survive an attack aside from running.
No stealth, hide, magery means death IMO. You have a thief template and a thunter template all in one. Might be better to split it up into two viable templates.
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Useful links [UO:F Common FAQ] [UO Stratics] [UO Guide] [Official UO Play Guide] [Search UO] [FindUO.com] [UO Feedback] [More Links, gathered by the Forum] [b][size="3"]Got a Question, or a great answer? PM me with it and I will post in the FAQ. |
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#4 |
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How do you tell when you run out of invisible ink?
Join Date: Jan 2007
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Re: arti theif/t-hunter temp?
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