Orgininal post by Bendavho
Intensity Caps
Hit Chance Increase (hci) - 45%
Defense Chance Increase (dci) - 45%
Lower Mana Cost (lmc) - 40%
Lower Regeant Cost (lrc) - No cap (100% lrc won't use any regs); works for magery, necro, and chiv
Mana Regeneration (mr) - NONE
FoF question submitted RE cap and eval int bonus 19 June, Answer recieved 20 July. Cap of 18 for items removed with the great PvP Nerf, pub 46.(including Lich Form and Vamp form), NO CAP for TOTAL MR .
Hit Point Regeneration (hpr) - 18
Stamina Regeneration (sr) - 24
Damage Increase for Items (di) - 100%
Swing Speed Increase (ssi) - 60%
Hit Mana Leech (Hml) - 100%
Hit Stamina Leech (Hsl) - 100%
Hit Life Leech (Hll) - 100%
Hit (spell effect)______ - 50% (This includes Hit Magic Arrow, Hit Fireball, Hit Harm, Hit Dispell, and Hit Lightning)
Hit Lower Defense (hld) - 50%
Hit Lower Attack (hla) - 50%
Lower Ammo Cost (lac) - 50%
Phyiscal, Fire, Cold, Poison, and Energy Resist - 70 (Unless your an elf, max energy resist is 75)
Faster Cast Recovery (fcr) - 6
Faster Cast (fc) - 4 (For Ninjitusu, Bushido, Spellweaving, Chiv (If magery is 69.9 or less))
Faster Cast (fc) - 2 (For Magery, Necromancy, Chiv (If magery is 70 or more))
Spell Damage Increase (sdi) - 15% for PVP only! (This doesn't include the sdi from GM Inscription.) No cap for pvm.
Luck - 10,000 (This is impossible to achieve. Highest possilbe to my knowledge is 1460.)
Enhance Potions -
Request for more info submitted to UO.feedback 19 June
Did this by memory if I missed something or made a mistake please pm me, thank you.
~baldguy~
Most of the above were updated in a Five ON Friday,# 53 UO:F brings it in first.