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#1 |
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Join Date: May 2007
Shard: Atlantic
Posts: 501
Thanks: 66
Thanked 5 Times in 4 Posts
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My acrher's template
I have been playing as an archer since I started playing UO 9 mounth ago. So here is the template
110 Anatomny 115 archery 98 tactics (110 arms of tactical excel) 90 healing 90 chiv 90 healing 100 focus But I was wondering about changing my current template around some and adding sword, parrying, bushido. My question is, should I add those. 115 Archery 115 Swords 115 Bushido 115 Parrying 110 Chiv 100 Tactics Put the rest in tracking or med or focus |
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#2 |
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Trustworthy
Join Date: Jul 2006
Shard: Many 6 or so
Posts: 413
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Re: My acrher's template
why,,, and what for?
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#3 |
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Ronin
Join Date: Jan 2006
Shard: Black Water Raiders, Azeroth
Posts: 8,890
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Re: My acrher's template
That could work.
Why take Chiv to 110? For the title? At 105 you have 100% chance to cast Holy Light if that's why it was taken so high.
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#4 |
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Wycorp--Dwarf Hunter
Join Date: Jul 2005
Shard: Area 52
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Re: My acrher's template
Ive never understood multiple skill melee temps. I mean, yeah i would be nice to have ranged attack ability but not at the sacrifice of 100-120 skill points that could be used elsewhere to complement either the ranged ability or the up close and personal ability...
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#5 |
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Ronin
Join Date: Jan 2006
Shard: Black Water Raiders, Azeroth
Posts: 8,890
Thanks: 88
Thanked 54 Times in 45 Posts
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Re: My acrher's template
Having played both Archer and Meleer, I've always thought about going the Archery/WeaponSkill route for 2 reasons:
1. PvM - There are some cases where being an Archer is better than Meleer and vice versa. Against the tougher monsters, use a bow to stay away, against large mobs of lesser monsters, use melee (with whirlwind attack + Mana Leech weapon). 2. PvP - Always been intrigued of starting a fight off with a bow and getting the inevitable Dis-Arm, then switching to a melee weapon to disarm them myself with a big "Suprise", then switch back to a bow when they're on the run with a few Moving Shots.
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![]() Thanks again Maddux! Adri: women don't discuss men while in the bathroom, we sacrifice small animals and smoke tampons *rolls eyes* |
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#6 |
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Trustworthy
Join Date: Jul 2006
Shard: Many 6 or so
Posts: 413
Thanks: 0
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Re: My acrher's template
I had archer like that in two ways:
1. Archer, wrestler, and ninja 120 archer 120 ninja 120 wrestling 120 parry 120 bushido 120 resist 2. Archer, Macer, ninja, steath and necro 100 archer 120 mace 120 ninja 90 necro 110 speak 80 steath 100 hiding |
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#7 |
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How do you tell when you run out of invisible ink?
Join Date: Jan 2007
Shard: alantic
Posts: 2,663
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Re: My acrher's template
definitly diffrint types of templates if it works for you great
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#8 | |
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When a problem comes along, you must whip it
Join Date: Aug 2007
Shard: Europa
Posts: 70
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Re: My acrher's template
Quote:
There's no tactics or anatomy either so the damage would be minimal. No med/focus either. Seems like a hard to work template to me. Even ogre lords would take about 20 minutes to put down, especially with no med/focus to back up your specials. Different templates for sure but not ones I'd have the patience for ![]()
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Memento Mori
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#9 |
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Join Date: Apr 2006
Shard: Catskills
Posts: 147
Thanks: 0
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Re: My acrher's template
i used the first one on test a while back except without parry i had 120 tactics instead and 100di it was nice to be disarmed then disarm them and start shootin again and to heal i chugged/confidence it was fun but it was just for screwin around i wouldnt try to use it on a real shard...
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