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Originally Posted by Frelthiir
What does not create any scenarios or fun is when you're knocked out. You walk to a healer, get ressed, return to body and the attacking army has left and you find your corpse with less items in it then when you started the battle
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Of course i agree but then if i knew beforehand that a concequence of me fighting and being bested in battle may indeed result in the loss of equipment i would :
1. Think hard on wether the fight is worth it and not just fight for the hell of it.
2. Decide wether im strong enough or have strong enough allies to win this battle.
3. Bank anything i do not wish to loose.
It would give more purpose to guild battles, i mean the cost of dying now is virtually zero for a guild. Imagine if said guild lost its guild colours? Imagine if said guilds armour and weapons could be captured as trophies or indeed ransomed back to them?
You ask how this enriches RP, well having a potentially huge cost for being defeated in battle would force warring parties to perhaps talk more? form stronger alliances and generally RP alot more before drawing swords.
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Originally Posted by Henry Winter
Another point, some guilds that are meant to be "good" wont be allowed to loot due to their guild rules where as some guilds would be able to run about and loot everyone. It wouldnt make it fun, it would just create more problems
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Your thinking too black and white Henry. Looting would be open to everyone who decided to do it. The Virtues Knight or Knightly guild could easily sanction looting someone too prevent them harming anyone (or themselves) in the future or indeed to tithe to a worthy cause like his favourite temple or cause (remember armour etc can be sold or ransomed).
Perhaps a knock on effect of people loosing GM stuff, would be a use for GM craftsmen again also?