Thread: RoE ideas
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Old 28th May 2007, 06:37 AM   #65
callumf
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Re: RoE ideas

Just finally [from me anyways] I cant see how this enhances role play enough to warrant its introduction and the subsequent risk.

If two guilds agree to it then why not. Let us know the results. I would genuinely be interested in seeing the results of a proper field test.

As to shaking things up in general - I would prefer some other concepts/ideas before this one like:

Moving everyone to Siege
Movign everyone to two adjacent player run towns in felucca
Changing the rules on spells/weapons

Lots and lots of things coudl shake UO up but dry looting just doesnt seem a sensible or worthwhile option = but try it out and prove me wrong!
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