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Old 29th April 2007, 07:54 PM   #13
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Re: Arms Lore changes...

YES !!!!!!!!!!!!!!!!!
Thank your Bid DADDY L!! You rule!!!! Only 5 points!!!!!!

Magic armor is SAAAAAAAAFFEEEE.

I had vision over everoyne in 4 pc 70 suits with mad mods.
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Old 30th April 2007, 01:06 AM   #14
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Re: Arms Lore changes...

Mine seems to be stuck at 95.5! not much more to go... And the server goes down soon
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Old 30th April 2007, 01:25 AM   #15
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Re: Arms Lore changes...

Mine is at 96 and a bit stuck
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Old 30th April 2007, 04:28 AM   #16
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Re: Arms Lore changes...

im upto 98 and damn is it slow! server down in about 4 an a half hours I think at this rate I dont think ill GM it at all. getting upto 90 was easy then it slowed down and now its just a trawl
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For eleven hundred years I have fought and I have seen the darkness of our galaxy... I have seen all the evil the galaxy harbours, and I have slain them. I have seen what you must see, I have fought what you must fight, and I have slain what you must slay... Righteousness is your shield, Faith your armour and Hatred your weapon. So fear not, and be proud...
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Old 30th April 2007, 04:45 AM   #17
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Re: Arms Lore changes...

im at 86+ and gaining decent.. but i dont think it will be harder to train after the patch so im not worried .

For us RPers this is a nice change tho, becuse we only use GM items.
So 25 more resist will be sweet since we will survive more and 5% DI wont really do any more damage then 35% so... yaaah.. more surviving rate thus longer battles.. thus more fun.

What they should give as another bonus in having it is say
5% in success rate per 20 skill in making items, that would be fun
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Old 30th April 2007, 04:46 AM   #18
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Re: Arms Lore changes...

But it's not 25 more resists Twoey. It's just 5
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Old 30th April 2007, 04:53 AM   #19
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Re: Arms Lore changes...

Misstype on my part
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