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Old 23rd April 2007, 08:07 AM   #52
Kaelith
 
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Re: Sosaria, The Roleplay Land Takeover Game!

I'm rarely here on weekends, but I'll keep it in mind

if something like what this thread is suggesting was in place I think it could potentially mean that casual players like me could take a look at the current territory held by our respective guilds and look to making spontaneous activities based around. any one here played world war 2 online?

players in that would take time to set up defences and infastructure if they knew a town was due to fall, or they'd bring up reinforcements from rear towns to the front if they knew they'd win. so in RP sense the defence scenario is easily done, but patrols and a like and skirmishes into territory you know to be the enemies could be a lot of fun.

i spose a big thing that might be needed is a REASON for it. why would guilds be interested in gathering territory when they know that their home town is essentially safely theres? what benefit would it give a guild if it owned more land? would people be willing to base an IG economy based on territory? or a very basic "guild strength" system.

I'm not sure how it would work or what it would do, but maybe by assigning an arbitary figure to each territory which represents strategic value, resources etc. The more points a guild has the more IG influence it might have with the powers that be?

So an evil guild that could acquire sufficient power might be able to influence things more.

but essentially it would be an arbitary figure and guilds don't have to bother with it, but for town/army guilds it might help to judge whose the boss.
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