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| PvP Discussion PvP, looting, thugging and thieving discussions go here. |
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#13 |
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Join Date: Nov 2006
Shard: Chesapeake
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Re: Finishing my Necro Mage
I dont' rely on Gift of Renewal as my only method of healing. Magery is my primary source of healing, spirit speak is my second, pots are my third and spellweaving is my fourth. I don't "run and hide" nor do I use Easy UO. You don't need to be a scriptor to double click a box. Not everyone's a cheater!
If you spam magic arrow you're never gonna kill me. You can cast a poison field but by then I will have teled out. And for the last time, I am not recommended that he drop RESIST nor pickup SPELLWEAVING. That is my template. My tmeplate works just fine for me. I don't get para ganked. And if I had, I know a guildie's got my back. I've been in my share of duels and manage just fine with a curse, poison, corpse and whatever else. Anyone that lets you pull off 4 spells before having a heal ready for themselves in a duel absolutely blows. |
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#14 |
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Banned
Join Date: Aug 2006
Shard: Sonoma
Posts: 589
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Re: Finishing my Necro Mage
You can't heal through a well timed magic arrow spam, its not possible as the spells take the same amount of time. So if you start casting after me, your gonna fizzle. Simple.
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#15 |
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The Death Dealer
Join Date: Jul 2006
Shard: Sonoma
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Re: Finishing my Necro Mage
How bout you guys stop talking about what you would do and fight it so we can all see.
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#16 | |
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Banned
Join Date: Sep 2005
Posts: 451
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Re: Finishing my Necro Mage
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Fencing is pointless actually imo...but not because of med.... macing on the other hand...ever see what a titans hammer can do in a choke point while whithering, or casting spellweave sh*t? |
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#17 |
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i refuse to flex!!
Join Date: Jul 2006
Shard: Atlantic
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Re: Finishing my Necro Mage
I'm thinking about putting Spell weaving on my 4/6 just to piss mages off.
edit: Oh and is essence and thunderstorm AOE? and does it work on guildies? |
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#18 |
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Banned
Join Date: Sep 2005
Posts: 451
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Re: Finishing my Necro Mage
theyre area the way a earthquake would be...if yer asking if they take away guildies fc/fcr the answer is no, doesnt hit allies like all aoe stuff.
Only thing that does to my knowledge are the purple pots... |
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#19 | |
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Join Date: Nov 2006
Shard: Chesapeake
Posts: 93
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Re: Finishing my Necro Mage
Quote:
I don't run around dueling people all day. I am a field fighter, raiding and defending all day. When we're really bored we go to the gate and resist has never played a part in my death (nerve strike certainly has though!!). For my template, personal preference and playstyle resist does jack crap and spellweaving suits it soooo much better. "Oh yea?! Well what if I had FOUR arms and telekenisis powers, then I'd NEVER be the monkey in the middle! Oh yeaaaaaaaaaaaaaaaaaaa!??!!? What if I had super lightning speed and and and and!" Thunderstorm and Essense don't hurt your guildies but will hurt any player or monster within range to an extent. At choke points they both really put a hurting on those withers ehehehheheh. My guild has a ton of spellweavers and have been dominating raids...all of a sudden little spellweaverfs are popping up left and right in our opposition. ehehehe :grin: |
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#20 |
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i refuse to flex!!
Join Date: Jul 2006
Shard: Atlantic
Posts: 1,047
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Re: Finishing my Necro Mage
I personally would go necro mage.
120 necro 120 spirit speak 120 magery 120 eval 120 resist 120 med Be a human for jack of all trades. Get a SC mage weapon, preferrably a SC without a -1 FC penalty, with -20 Mage weapon, high hit spell, and high DCI, and maybe some HCI if you can find it. Get a decent 75% EP ecru ring, an orny, inquisitors if you need it, max DCI, max LMC, any items with MR, like a hat of magi, rune beetle carapace, barbed armor and what not. Drink pots when you're low. Evil Omen, paralyze, exp/fs, painspike, poisonstrike, poisonstrike, poison, fireball, magic arrow, etc etc. This template is great for choke point fighting as well. In 1 v 1 duels, it's nasty. If your opponent doesn't have a trapped box, he is doomed. |
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#21 | |
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The Death Dealer
Join Date: Jul 2006
Shard: Sonoma
Posts: 524
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Re: Finishing my Necro Mage
Quote:
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#22 | |
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Banned
Join Date: Sep 2005
Posts: 451
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Re: Finishing my Necro Mage
Quote:
THe mage weap penalty hurts... plus w/ wrestle you can use clannin which adds lrc and mr 3..and dont have to worry about gimp dexers like myself disarming ya. With that setup u can stay alive on foot in wraith easily vs a ninja lper spamming holy light... toggle disarm, chug pots, run past monsters in wraith to make him get stuck... so easy |
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#23 |
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Banned
Join Date: Sep 2005
Posts: 451
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Re: Finishing my Necro Mage
That means dropping medi of course...but w/ the right gear (clanin, magi, mr2 stuff all around...) you do just fine.
plus yer gonna be in wraith mostly on that char, and leeching back mana easily off most spawn types... I actually suggest getting rid of the eval even...and putting spellweave on high level circle is important... and even w/o the eval u can kill people just fine strangle/corpse evil omen/poison pain spikes poison strikes... pure mage stands no chance rlly unless he is damn good and/or has apples. But really it is a choke point char and main thigs you be doing is whither, poison field, energy field, wall of stone, mass dispells, ev's, an corps, spellweaving crap ... not so much a char for one v one just a char to hold a choke point, and be able to STAY ALIVE |
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#24 |
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i refuse to flex!!
Join Date: Jul 2006
Shard: Atlantic
Posts: 1,047
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Re: Finishing my Necro Mage
I actually got killed by a house hiding necro the other day. He was running around with a SC mage weapon bokuto with like 15 DCI on it, so he was sorta hard to hit. He was much faster than me so probably running speeder, but the thing that got me was his insanely fast casting. Necro having FC 3 might have something to do with it, he kept blowing me away with his speed. I almost had him a couple times, but obviously each time i got close he ran into his house.
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