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| Ultima Online General Discussion Forum for general chat on UO. |
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| | #1 |
| AKA Thom O'Bedlam. Got a Question? I got a link for ya! Join Date: May 2004 Shard: Lake Austin
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | IRS, online gaming and inaccuracy http://www.thefreelibrary.com/Dungeo.....-a0157144950 What is wrong with this article? "In the beginning, there was the MUD. The first Multi User Dungeon, Richard Bartle and Roy Trubshaw's "MUD1," came online at the University of Essex in 1979. A text-based computer adventure game, much like the board game Dungeons & Dragons, the MUD allowed players at remote terminals to interact and play in the game's nearly 400-room virtual world--acquiring swords with which to slay dragons, and the like. It was a programming and gaming milestone. As computers--and networks--spread and became vastly more powerful and pervasive, the idea of the MUD expanded and evolved. In 1998, the game design firm Verant Interactive created EverQuest, which it dubbed the first "Massively Multiplayer Online Role-Playing Game" or MMORPG . From the outside, EverQuest couldn't have looked more different from MUD1: Instead of text, players saw a complicated, three-dimensional, graphic version of a virtual world, and they chose an avatar to represent themselves in the activities of that world (trading, fighting, questing). Unlike MUD1, which required expensive terminals hidden away in university computer labs, connected to gigantic main-frame computers, EverQuest could be played by almost anyone with a home computer and a modem. Also unlike MUD1, which hosted just dozens or scores of players at a time, EverQuest quickly accumulated nearly half a million players, each of whom paid an initial price for the purchase of the software and then a monthly fee of $12.95 for the privilege of slaying orcs, dragons, and other beasties in the virtual world while getting to interact with hordes of likeminded players....." More on the link above. ![]() Useful links [UO:F Common FAQ] [UO Stratics] [UO Guide] [Official UO Play Guide] [Search UO] [FindUO.com] [UO Feedback] [More Links, gathered by the Forum] [b][size="3"]Got a Question, or a great answer? PM me with it and I will post in the FAQ. |
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| | #2 |
| Polar Bear Queen ![]() Join Date: Nov 2006 Shard: Atlantic
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: IRS, online gaming and inaccuracy I think the interesting part is the very end: " Miller's committee began examining virtual gaming economies last October and is expected to issue a report early in 2007. And while Miller said that the committee wouldn't "[seek] to impose a new tax on virtual economies," he said that the report would clarify "what is a taxable event in a virtual world." "Congressional and IRS interest in this issue," he explained, "is simply a matter of time." So gamers take note. The day may be approaching when, after killing an orc and slaying a dragon, you will get your 1,000 gold pieces--and a 1099 form. " ![]() [UOCraft.com - Pet Power Calc] - [The Syndicate Guide to UO:KR] - [Photography: Blog - eBay - Flickr] - [Bird Blog - Geek Blog - Poker Blog] |
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| | #3 |
| Vesper (Europa RP) Join Date: Sep 2006 Shard: Europa
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![]() ![]() ![]() ![]() ![]() | Re: IRS, online gaming and inaccuracy rofl, can picture that. Buying something from an NPC and having two different prices: X Item Price: 1 000 000 gold Inc. VAT: 1 175 000 gold I would think that because the law doesn't really count virtual items as actual assets though (at least the law offers no real protection over virtual assets, I don't think my local bank is going to insure my UO house to cover server crashes or going IDOC any time soon) it would be impossible; that and the sheer scale of virtual items in games like WoW just doesn't make it feasable ![]() |
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| | #4 |
| Wearing metal panties in a lightning storm ![]() Join Date: May 2004 Shard: Pacific/Landroval
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: IRS, online gaming and inaccuracy I don't quite understand the idea of taxing for virtual goods. In most games, it states that the goods are the property of the people who put the games out, right? So even if we earn that million gold in game, technically it isn't ours, it belongs to the game. So how can we be taxed on virtual items which are not ours to begin with? I can understand if you are taxes from actual real money you might make from the selling of virtual goods. For instance, selling gold for real cash, you could be taxed on the cash received. Aside from that tho, how would they figure out the taxes? *confused as usual* ![]() We are all broken and wounded in this world. Some choose to grow strong at the broken places. --Harold J. Duarte-Bernhardt |
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| | #5 | |
| Madam of Mayhem Join Date: Sep 2006 Shard: Lake Austin
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: IRS, online gaming and inaccuracy Quote:
We've all been taxed out our ears now as it is and yet we're still making the deficit go higher and higher....![]() ![]() | |
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| | #6 |
| AKA Thom O'Bedlam. Got a Question? I got a link for ya! Join Date: May 2004 Shard: Lake Austin
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: IRS, online gaming and inaccuracy Lol, to put this in perspective, since these people are all trading these goods without permission, (aside from a couple of game world exceptions), then the Congress would be setting the precedent that trade in illicit goods / services is a taxable event, thereby making it a venue for employment. Erego, making illicit profit legal. I will send this possibility to my best bud. He is in law school and loves stuff like this. ![]() Useful links [UO:F Common FAQ] [UO Stratics] [UO Guide] [Official UO Play Guide] [Search UO] [FindUO.com] [UO Feedback] [More Links, gathered by the Forum] [b][size="3"]Got a Question, or a great answer? PM me with it and I will post in the FAQ. |
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| | #7 | |
| Wearing metal panties in a lightning storm ![]() Join Date: May 2004 Shard: Pacific/Landroval
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: IRS, online gaming and inaccuracy Quote:
I dunno, I think they are starting to make a tempest in a teapot. There are not tons of brokers sitting around making thousands of dollars each week. This may hurt the little guy more than anyone else in the long run. ![]() We are all broken and wounded in this world. Some choose to grow strong at the broken places. --Harold J. Duarte-Bernhardt | |
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