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Old 6th February 2007, 09:19 AM   #1
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neco/mage

well i got one more question for you all. i made my first necro/mage and i am done macroing skills i got
110necro
110 ss
gm med
gm mage
gm eval
gm resist
gm swards

he was a swards fighter to begen with but i was wonndering if i should use swards for a defence or go with wersling or what. i have been told to keep swards on him and i was told to put wersl on him i am just wonndering what one would be better. thanxs for the feed back
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Old 6th February 2007, 09:24 AM   #2
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Re: neco/mage

I'd keep swords on him and take SS to 120, SS is the eval int for necros.
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Old 6th February 2007, 09:51 AM   #3
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Re: neco/mage

Fencing works better for necro, not sure why, but it seems to be a more popular template.

I'd also get rid of the magery. Maybe soulstone them.

120 SS
110 Necro
120 Swords
120 Resists
120 Med
120 Bushido/Nujitsu (I'd go Bushido for nerve strike)

Some people work chivalry into that template, but you need to free up 50 skill points to do that. Maybe drop Resists by 10 and med by 20, that'll leave 40 chiv, with a skill bracelet/ring or totem you can easily get the 50 chiv.

Make sure you have at least 3/6 casting with chiv.
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Old 6th February 2007, 11:26 AM   #4
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Re: neco/mage

WOw imagine that...a MOO member reccomending a template that can't res his guildmates with, and cant field.

Necro dexy=worst template in game imo.
Maybee its fun for runnin around yew solo...but i kick people from db4 for bringing char like that to despise the first time that everyone dies and theyre the last one alive and can't res anybody.
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Old 6th February 2007, 11:27 AM   #5
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Re: neco/mage

also...med is a waste of skill on any template these days unless its a PVM spellweaver in which case you pretty much need it...
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Old 7th February 2007, 03:42 AM   #6
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Re: neco/mage

Thats funny, because its one of the most mana hungry templates available. So without med, I could kill the first guy, but I'd have to go run and hide after that. And not being in M00, then its nothing to do with them. And my necro dexxy would own 90% of mages. Just cause there is no1 on Cats to actually make you play templates to their full extent.

And if you raid a spawn and allow everyone to die except one, your doing it all wrong. Your not X-healing or communicating. So that proves ineffeciencies within your tactics. Also, your doing it wrong if you raid and only one guy is left alive. You should either all die, or all live. There's no alternatives.

Ideal raiding situation - roll in as a group of 5, drop each member of the spawning party as a group, don't split up and take on 1v1. When they all dead, kill the champ and leave with their scrolls.
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