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Old 17th January 2007, 06:05 AM   #1
 
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Template Help

so im going for
120 mage
120 eval int
120 fence
120 magic resist
80 nox
then either 120 ninjaor 100 inscription rest in med with mr lmc lrc suit
new to uo so only 700 skill points what do you recomend

atm i have

110 mage
110 eval int
110 fence
Magic resist some were in the 60s
85 nox working for 90 till i get 120 mage and fence
and 100 med
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Old 18th January 2007, 06:21 AM   #2
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Re: Template Help

Personally I'd of gone 120 swords with bushido. But thats just me, I'd go with the Scribe to get the extra DCI.
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Old 20th January 2007, 01:40 PM   #3
 
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Re: Template Help

I can swap to swords easy so why should i choose swords and bush ?
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Old 20th January 2007, 02:37 PM   #4
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Re: Template Help

Quote:
Originally Posted by Morgawr View Post
so im going for
120 mage
120 eval int
120 fence
120 magic resist
80 nox
then either 120 ninjaor 100 inscription rest in med with mr lmc lrc suit
new to uo so only 700 skill points what do you recomend

atm i have

110 mage
110 eval int
110 fence
Magic resist some were in the 60s
85 nox working for 90 till i get 120 mage and fence
and 100 med

120 ninjitsu!!!
120 mage
120 eval int
120 fence (id switch to swords and get a butcher knife+a cleaver but dont matter much rlly)
120 magic resist
80 nox

-very good template for field pvp.
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Old 21st January 2007, 07:17 AM   #5
 
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Re: Template Help

thanks very much i hate not getting any replies makes me sad

very helpfull thanks :grin:

Now all i need is my suit and lots of practice :grin:
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Old 24th January 2007, 07:35 AM   #6
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Re: Template Help

As Dip would say, practice makes permanent, and since whilst practicing you'll die a lot...........I'll leave it to your imagination.
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Old 24th January 2007, 09:10 AM   #7
 
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Re: Template Help

Based on the the skills that you posted I agree with Cutter. Pick Ninjitsu as your final skill.

If you're good on a mage you'll own with that powerful template. If you aren't good on a mage you still might own if your template/suit carries you.
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Old 24th January 2007, 10:44 AM   #8
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Re: Template Help

onething w/ that temp is items are important.
I reccomend using no shield, and wearing enhance pot jewlery, even at the cost of sacrificing dci or hci
also...i reccomend carrying 5-10 enchanted apples (insured) at all times, and setting a easy to hit uoa hotkey to eat item type.
Use this only in emergencies...but once a necro discovers you have no way to remove strangle, and are a "pure" mage ...he will simply aim to grief you like mad...strangle chain pain spike.
Apples will save u here.
Also obviously you will wanna carry ridiculous amounts of pots.
20 ghs
20 gc's
20-30 total refresh (IMPORTANT)
apples
trapped box (for evil omen/para)

keep all that w/ u at all times, and know when to run and obviously go dog form...and u will not die much at all.
unless you stand there and let 50 dexies all hit u at once...

also mr is extremely important on here since no medi.
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Old 24th January 2007, 01:53 PM   #9
 
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Re: Template Help

One more question when can I expect to be able to win with this temp doi need all 120 to survive ?

Last edited by Morgawr; 25th January 2007 at 03:42 AM.
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Old 25th January 2007, 05:49 AM   #10
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Re: Template Help

ya
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Old 25th January 2007, 06:23 AM   #11
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Re: Template Help

I'd say 115's as a minimum. But you'll need to seek out those 120's eventually. 120 resists is a must in the field. The rest can wiat. But don't wait too long.

If you can't afford them, try and get them in this kind of order
resist
fencing
eval
nujitsu
magery

120 magery will only stop you fizzling ev's and the such. So personally I'd get that one last.
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Old 25th January 2007, 12:12 PM   #12
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Re: Template Help

120 mage also will allow u to poison someone and beat their magic resist more often.
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