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Old 15th January 2007, 07:51 AM   #1
 
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Help with PVP suit

I'm looking for some help for a suit for a:

120 Magery
110 Eval Int
110 Ninjutsu
100 Parry
90 Anatomy
90 Healing
100 Resist

or something close to it...

I need a suit with good +mana and a lot of mana regen stuff so I can compensate for the lack of medi/focus. Also all the other regular stuff you guys figure I'll need for PVP.

Any website you guys know of that has a list of items and stats for them would be really helpful also.

Thanks in advance.
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Old 15th January 2007, 07:53 AM   #2
 
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Re: Help with PVP suit

Hat of magi and ornament of the magician and totem of the void are probably the best parts of a mage suit i've seen. Also since you have heal, the stitchers mittens with 30% LRC and +5 heal would be nice complement, too.

Beyond that I just look for LRC and resists **shrugs**

p.s. Hmm, I see you don't have meditation. I find even 110 meditation woefully inadequate on a mage. Having none at all could be problematical.

p.p.s. No, I just don't think no meditation on a mage--a ninja mage no less--is viable but it's up to you. I'd take meditation over parry in a heartbeat.
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Old 15th January 2007, 11:42 PM   #3
 
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Re: Help with PVP suit

Quote:
120 Magery
110 Eval Int
110 Ninjutsu
100 Parry
90 Anatomy
90 Healing
100 Resist
drop healing and anat... u will need 140 dex for 4 sec heals...
120 mage eval ninjitsu resist wrestle/or wep skill meditation
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Old 16th January 2007, 03:00 AM   #4
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Re: Help with PVP suit

If you carry a mage weapon, you won't need the wrestling unless you get disarmed. So personally I'd dump the wrestling.

Maybe go for Parry.

My mage is going to be:
120 Mage
120 Eval
120 Macing
120 Parry
120 Resists
100 Scribe
20 Focus

Use a decent spell chanelling mace with no negative casting. Keep the char human for the extra regen.
Your looking to do Explosion/Flamestrike/Lightening/Armor Ignor/Black Screen Combo. That combo will do 110 Damage to any 70's resist suit FTW. If they still alive then Fireball (quick to cast, medium dmg)
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Old 16th January 2007, 07:49 AM   #5
 
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Re: Help with PVP suit

I may go:

120 Magery
110 Eval Int
110 Ninjutsu
120 Wrestling
100 Parry
100 Resist
60 Meditation

I really like the 2nd way to heal and I plan on using it on other groupmates mainly(3sec heal). Personally i like group pvp a lot better than solo and something like healing could help the whole team. But regardless, I'd Still like some help picking out some good mana regen/+int(mana) items to make up my suit.
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Old 16th January 2007, 08:08 AM   #6
 
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Re: Help with PVP suit

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Originally Posted by Unsupportable View Post
If you carry a mage weapon, you won't need the wrestling unless you get disarmed. So personally I'd dump the wrestling.
When I trained my parry i had about 95 eval int and 80 anatomy. If I didn't have a weapon out and just had a shield the mobs could barely hit me. As soon as I pulled out my dagger the hits would multiply by 3+. So as far as I can tell the wrestling dodge that you also get from eval+anatomy adds on top of your parry when calculating a attack. If I'm wrong about this please let me know.
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Old 16th January 2007, 08:14 AM   #7
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Re: Help with PVP suit

Pendant of The Magi is a must for you then. They fetch 1mill on pretty much any shard.

The healing won't help you heal guildies that much, but with 120 magery then I wouldn't say you need it. You should heal for around 40 HP per G Heal. Which is over 1/3 of anyones health. Two G Heals and a Lesser will pretty much get anyone upto full health. That takes around 4 seconds. I'm anti healing though, since I hit 75 gealing on my char I just go for daily gains and general usage. I'm at 82 after about 3 weeks regular usage. But if you use a trapped box and heal over it then you can gain quite quickly.

I don't like bandage healing, its not really for me. I prefer pots, chiv and magery.

I'd swap 10 points of your wrestling into resists though. I find 100 is pointless. But thats my personal experience, it may be different for you.
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Old 16th January 2007, 08:17 AM   #8
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Re: Help with PVP suit

With reguards to your parry, you get a negative buff with one handed weapons. Trying to hit someone with a two handed weapon is much harder. But with no weapon, then your wrestling will take over. I'm going for a staff with my next mage. But I'm goin SC Mace for my current character in the making.
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