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Old 26th December 2006, 06:12 PM   #1
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Necromancer FAQ w/Skill Gain Guide

Necromancy--The dark art of communing with the dead. From animating the lifeless remains of your kills to transforming yourself into an undead sorcerer, this skill has a host of evil possibilities...

What spells can I use and what do they do?
What are the Necromancy reagents and where can I find them?
What do I cast at what level for the best gains?
Link--What other skills go with Necromancy for a good template?
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Old 26th December 2006, 06:38 PM   #2
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Re: Necromancer FAQ w/Skill Gain Guide

Curse Weapon
Mana Cost:7
Min Skill: 0
Cast Delay: 1
Temporarily imbues a weapon with a life draining effect. Half the damage that the weapon inflicts is added to the necromancer's health. The effects lasts for (Spirit Speak skill level / 75) + 1 seconds.
Pain Spike
Mana Cost:5
Min Skill: 20
Cast Delay:1
Temporarily causes intense physical pain to the target, dealing direct damage. After 10 seconds the spell wears off, and if the target is still alive, some of the Hit Points lost through Pain Spike are restored. Damage done is ((Spirit Speak skill level - target's Resist Magic skill level) / 100) + 30.
Corpse Skin
Mana Cost:11
Min Skill:20
Cast delay:2
Transmogrifies the flesh of the target creature or player to resemble rotted corpse flesh, making them more vulnerable to Fire and Poison damage, but increasing their resistance to Physical and Cold damage. The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 25 ) + 40 seconds.
Evil Omen
Mana Cost:11
Min Skill:20
Cast delay:1
Curses the target so that the next harmful event that affects them is magnified. Damage to the target's hit points is increased 25%, the poison level of the attack will be 1 higher and the Resist Magic skill of the target will be fixed on 50. The effect lasts for one harmful event only.
Blood Oath
Mana Cost:13
Min Skill:20
Cast Delay:1.5
Temporarily creates a dark pact between the caster and the target. Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage. The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds.
Wraith Form
Mana Cost:17
Min Skill:20
Cast Delay:4
Transforms the caster into an ethereal Wraith, lowering some Elemental Resists, while increasing their Physical Resist. Wraith Form also allows the caster to always succeed when using the Recall Spell, and causes a Mana Drain effect when hitting enemies. Caster remains in this form until they recast the Wraith Form spell. Caster receives 25% more damage from silver weapons, adds 10% to Physical Resist, loses 25% Fire Resist and 5% in Energy, Poison and Cold Resist. Caster can move through creatures without loss of Stamina.
Mind Rot
Mana Cost:17
Min Skill:30
Cast Delay:1.5
Attempts to place a curse on the Target that increases the mana cost of any spells they cast, for a duration based off a comparison between the Caster's Spirit Speak skill and the Target's Resisting Spells skill. The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 50 ) + 20 seconds
Summon Familiar
Mana Cost:17
Min Skill:30
Cast Delay:4
Allows the Caster to summon a Familiar from the list below. While your summoned familiar wont follow orders like a pet will, they will follow you and fight with you as well as granting pecial bonusues unique to each familiar. If the owner of a familiar goes invisible, so will the familiar.
  • Horde Minion
Skill Required: 30 Necromancy and 30 Spirit Speak.
Abilities: Pack animal, picks up stuff, decent combat assistant.
  • Shadow Wisp
Skill Required: 50 Necromancy and 50 Spirit Speak.
Abilities: negative energy flare; periodically heals the mana of those friendly to the caster (and the caster) IF they have negative karma. The more negative the karma, the more mana you get back.
  • Dark Wolf
Skill Required: 60 Necromancy and 60 Spirit Speak.
Abilities: +1 stamina every 2 seconds. Wolf mastery; allows you to tame any wolf as if it were a 0 difficulty tameable.
  • Death Adder
Skill Required: 80 Necromancy and 80 Spirit Speak.
Abilities: Snake charming; you can command any snake to attack a target to which you can do negative acts. You don't get credit for the kill, however. Commanded snakes may continue to attack you.
  • Vampire Bat
Skill Required: 100 Necromancy and 100 Sprit Speak.
Abilities: all melee damage it does will heal it's master (You!) for an equal amount.

Horrific Beast
Mana Cost: 11
Min Skill: 40
Cast Delay: 4
Transforms the caster into a horrific demonic beast, which deals more damage, and recovers hit points faster, but can no longer cast any spells except for Necromancer Transformation spells. Caster remains in this form until they recast the Horrific Beast spell. Bonuses: Caster gains 1 Hit Point per second, 10% damage is added to Melee attacks.
Animate Dead
Mana Cost: 23
Min Skill: 40
Cast Delay: 1.5
Animates the targeted corpse, creating a mindless, wandering undead that will attack all creatures except humans. The strength of the risen undead is greatly modified by the Fame of the original creature.
Poison Strike
Mana Cost: 17
Min Skill: 50
Cast Delay: 2
Creates a blast of poisonous energy centered on the target. The main target is inflicted with a large amount of Poison damage, and all valid targets in a radius of 2 tiles around the main target are inflicted with a lesser effect. One tile from main target receives 50% damage, two tiles from target receives 33% damage.
Wither
Mana Cost: 23
Min Skill: 60
Cast Delay: 1.5
Creates a withering frost around the Caster, which deals Cold Damage to all valid targets in a radius of 5 tiles.
Strangle
Mana Cost: 29
Min Skill: 65
Cast delay: 2.5
Temporarily chokes off the air suply of the target with poisonous fumes. The target is inflicted with poison damage over time. The amount of damage dealt each "hit" is based off of the caster's Spirit Speak skill and the Target's current Stamina. The less Stamina the target has, the more damage is done by Strangle. Duration of the effect is Spirit Speak skill level / 10 rounds, with a minimum number of 4 rounds. The first round of damage is dealt after 5 seconds, and every next round after that comes 1 second sooner than the one before, until there is only 1 second between rounds. The base damage of the effect lies between (Spirit Speak skill level / 10) - 2 and (Spirit Speak skill level / 10) + 1. Base damage is multiplied by the following formula: (3 - (target's current Stamina / target's maximum Stamina) * 2). Example: For a target at full Stamina the damage multiplier is 1, for a target at 50% Stamina the damage multiplier is 2 and for a target at 20% Stamina the damage multiplier is 2.6
Lich Form
Mana Cost:23
Min Skill: 70
Cast Delay: 4
Transforms the caster into a lich, increasing their mana regeneration and some Resistances, while lowering their Fire Resist and slowly sapping their life. Caster remains in this form until they recast the Lich Form spell. Caster receives 25% more damage from silver weapons, loses 25% Fire Resist and gains 10% in Poison and Cold Resist.
Exorcism
Mana Cost: 40
Min Skill: 80 Necromancy and 100 Spirit Speak
Cast Delay: 2
Relocates any player ghosts around the caster to a shrine on that facet. The spell will only work in a champion spawn region and will not affect players who have a corpse on the same subserver.
Vengeful Spirit
Mana Cost:41
Min Skill: 80
Cast Delay: 8
Summons a Revenant which haunts the target until either the target or the Revenant is dead. Revenants have the ability to track down their targets wherever they may travel. A Revenant's strength is determined by the Necromancy and Spirit Speak skills of the Caster. The effect lasts for ((Spirit Speak skill level * 80) / 1200) + 10 seconds.
Vampiric Embrace
Mana Cost: 23
Min Skill: 99
Cast Dealy: 4
Transforms the caster into a powerful Vampire, which increases his Stamina and Mana regeneration while lowering his Fire Resistance with 25%. Vampires also perform Life Drain (20%) when striking their enemies. Caster remains this form until they recast the Vampiric Embrace spell. While in Vampiric form, the caster receives 17 to 23 damage for each spell cast that requires garlic. Caster receives 25% more damage from silver weapons.
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Old 26th December 2006, 06:51 PM   #3
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Re: Necromancer FAQ w/Skill Gain Guide

The Necromancers reagents are:

Batwing

Gravedust

Daemon Blood

Pig Iron

Nox Crystal

They can be bought from NPC Vendor Mages and the Necromancers in Umbra or found as loot in Treasure Chests or on some monsters. Liches and Lich Lords are great sources.

The scrolls for each spell can be made by a Scribe who already has the spell in his/her book or found as loot in Treasure Chests or on some monsters. Liches and Lich Lords reign here as well, though rat Mages are a great source too.

The Necromancers Spellbook must be purchased from the NPC Mage or Necromancer Vendors. There is no way for a player to craft one at this time.
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Old 26th December 2006, 07:28 PM   #4
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Re: Necromancer FAQ w/Skill Gain Guide

The Necro Gain Guide


For Spirit Speak, you can throw in the occasional active use to heal up a bit, but the majority of your gains are going to come passively while working Necromancy.

This first guide is courtesy of Ly Las or UOForums and a very good guide for spamming spells at home while chatting (or Motherlode gain areas )

Quote:
Thanks to the removal of 8*8 you dont have to move about when training a skill now, so thats half the trouble of training necromancy. Grab an LRC suit, find a nice little safe spot to sit and cast spells, and your away!

As a Side note. Both a shadow wisp summon, and Lich Form allows massive mana regeneration. Its adivsible to wear jewels to get yourself a summoned wisp and into lich form as quick as possible as it realy does speed things up a bit.

Skill Level / Spell to cast

30-40 / Wraith Form

40-60 / Horrific Beast

60-75 / Wither

75-97 / Lich Form

97-120 / Vampiric Embrace

Some people begin casting vampiric embrace at 95, or at some point put on jewels to cast it. The main reason for this is because someone in the 90's youll hit a real nasty slow spot. A wall if you will, not everyone hits this wall but most do. Ive always found putting on some necromancy jewels when i hit that slow spot helps.

Hope you find this quick training guide usefull! Good luck in your training!

Retrieved from "http://www.uoforums.com/wiki/index.php/Necromancy_Skill_Guide"
Now if you are out hunting to gain, there are some other spells that you can put in to the mix. This guide from Chandalir of Stratics takes into account just those spells...


Quote:
0 to 30 : Buy it from one of the Necromancers in Umbra

30.x to 55.x : (20.0 requirement spells) Pain Spike (on self for instance, although be wary of armor damage!), Blood Oath (if you have someone else along with you), Corpse Skin (again, requires someone else), Evil Omen (same) or Wraith Form.

55.x to 75.x : (40.0 requirement spells) Horrific Beast or Animate Dead (requires a corpse though, so only good if you hunt for your gains). Alternatively, mix in a Mind Rot or Summon Familiar (both require 30.0 Necromancy (and Spirit Speak in case of familiar)).

75.x to 90.x : (60.0 requirement spells) Wither is your best bet both for hunting and for 8x8. Mix in the occasional Strangle (65.0 requirement) for healing gains on a boat or for added damage when hunting.

90.x to 105.x : (70.0 requirement spells) Lich Form is your absolute best bet - plus, its a very nice spell that grants you lots of mana Keep up with Strangles and Withers as both will give you gains all the way to 100.0 (in case of Strangle, 105.0 actually).

105.x to 120.0 : (99.0 requirement spells) Vampiric Embrace is definently the fastest way to legendary, although mixing in Revenants (80.0 requirement) works well too.
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Old 26th December 2006, 08:22 PM   #5
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Re: Necromancer FAQ w/Skill Gain Guide

wow, lots of info... great work kettle
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Old 26th December 2006, 08:56 PM   #6
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Re: Necromancer FAQ w/Skill Gain Guide

Its taking a little time to set up, but it looks pretty, no?

Im going to be doing each skill as time goes by so feel free to add thoughts an suggestions!
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Old 26th December 2006, 09:11 PM   #7
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Re: Necromancer FAQ w/Skill Gain Guide

Nice job Kettle
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Old 27th December 2006, 07:10 AM   #8
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Re: Necromancer FAQ w/Skill Gain Guide

gj
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Old 27th December 2006, 12:23 PM   #9
 
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Re: Necromancer FAQ w/Skill Gain Guide

Nice guide! Just as I'm about to start training up my necromancer too :grin:
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Old 27th December 2006, 01:08 PM   #10
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Re: Necromancer FAQ w/Skill Gain Guide

sujestion on the lower range gains. Summon familiar but dont actually pick one. The skill gain check is on casting the spell, not off which famliar you choose. This has saved me lots of time in training myself. You do not need SS(spirit speak) to cast summon familiar, just to get any selectable gump to apear you need at least 30 SS
happy gaining
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Old 24th March 2007, 11:14 AM   #11
 
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Re: Necromancer FAQ w/Skill Gain Guide

If you happen to already have Necromancy at your cap and need to train up Spirit Speak (this happened to me when playing around on soulstones) then instead of using SS over and over, just spam Curse Weapon. Since you have the same chance to gain casting it as you do using the SS skill, it is faster because it has no skill timer stopping you from using it over and over.
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Old 24th March 2007, 12:06 PM   #12
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Re: Necromancer FAQ w/Skill Gain Guide

This is a great guide
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