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| Skills Section Training guides, advice and other resources. |
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#25 |
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Banned
Join Date: Aug 2006
Shard: Sonoma
Posts: 589
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mage/Tamer
Taming can be GM'd in a week's woth of hard playing. Its the best skill I've ever worked. Its a skill that you'll never want to work again. But The only skills I have over 100 are my taming skills, everything else is only set to 100 or so. I love using my tamer. Only last nite we did 3 Lady Melisade's in 90 mins. Which included sorting out loot inbetween. Basically tamers are very good for making gold by killing stuff. And I guess you could include selling artifacts that have been gained from Champions, including swoops.
Template: Taming 110 Lore 115 Vet 110 Magery 100 Eval 100 Spell Weaving 100 Focus 80 |
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#26 |
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Born again Newb
Join Date: Mar 2005
Shard: Lake Superior
Posts: 287
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Mage/Tamer
Welcome to UO, where you can pick any combination of skills to make the templates you want given the restrictions of skill cap. With this being said, don't make a tamer/mage whatever cause everyone else has one. Here are some of my tamer templates that I have and love...
120 taming 120 vet 115 animal lore 110 magery 100+ necromancy 100+ spirit speak Scrolls were a bit expensive when I got them, but worth it for just one legondary tamer. If you are not going to actively tame for others, then there are not many reasons to get it this high. Notice please I said not Many. 105 taming 100 lore 85 vet 70 chiv 100 hiding 95+ ninjitsu gm archery *this is a very fun template, the taming is enough to control the pets i have most of the time. If you fail at one command once in a while, it is not the end of the world. As long as you keep track of your pets and have food around just in case, dont bother getting taming past 110 unless you have a good deal of gold to spend or you are going to be doing a lot of active taming for others. Having a bow in hand without ammo, means no hitting your anger cycle tames. Using a fishing pole in primary hand does same thing, but you would need parry or ... ?wrestling to keep from being hit as easily as well. Not to mention the paralize off a normal bow is handy at times. Ninja and hide for smoke bombs, and ninja for the animal forms anyways if you not going to cast much. lastly, chivalry for movement and remove curse/cure. I am suprised I dont see more tamers with points invested in Chivalry. Go to Miasmas or Coils and just totally Own when you can remove the mortal wounds. 110 taming 110 animal lore 110 vet 110 peace 110 music 100 magery rest in meditation... as this is a tamer I rairly use anymore. inactive account and all Works great for small game farming like blood elems and the like. (work in progress...) 120 taming *20 lore *20 spellweaving *20 chivalry 100 necro 120 music 120 discord 100 peace 120 provoke Human charactor, *20 is skill from being human, not deticated skill points chiv to heal pet. Taming high enough to keep control wihtout needing much animal lore. 120 taming with 50 animal lore is full control on the hardest pet. having 20 lore as human would give major control to hardest and still about full control to the more popular rune beetles and such. No Vet on the characotr cause they use their pets as weapons and not meat sheilds. Using discordance so high makes most any pet 1v1 not need much healing. Necro for forms mainly, can be done through jewlery to make room for more useful skills or to take the *20 skills higher. and last tamer worth mentioning is also a fisher First tamer USED to be a GM miner and loved to play with Orc Brutes and dig up Shadow elementals to train pets with. |
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