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Old 20th October 2006, 02:24 PM   #21
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Re: Devs: Feeback from TC on stealth changes.

80 will never fail a check with NOTHING AROUND and all leather armor on or nekkid.

1 Piece of metal armor will give you a significant chance to fail at 80 stealth.

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Old 20th October 2006, 02:32 PM   #22
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Re: Devs: Feeback from TC on stealth changes.

Oh okay. Because my nightmares in the undead are stealthers and all leather wearing (except for the bone skull). And I don't know what template I should have. I want to fit ninjitsu and poisoning in but it's hard to decrease on things.

So far I got

90 Anatomy (Lock on 90)
110 Fencing (Lock on 110)
85.9 Focus (Lock on 55)
85 Healing (Lock on 90)
95 Hiding (Lock on 90)
101.2 Ninjitsu (Lock on 110)
29.5 Poisoning (Lock on 80 (we need atleast 70 to be able to use poison on our weapons))
85 Stealth (Lock on 80)


Total when finished: 705

Stats are like this:

80 Str
110 Dex
45 Int
----
235 (Max allowed 235)



What do you reckon?
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Old 20th October 2006, 02:37 PM   #23
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Re: Devs: Feeback from TC on stealth changes.

Take all points needed (i.e. I'd suggest gm'ing stealth at a minimum) from Focus, if any left over, use Focus in increments of 20.

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Old 20th October 2006, 02:38 PM   #24
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Re: Devs: Feeback from TC on stealth changes.

Why have focus on 20 though? I mean from ML all humans have 20 in everything right?
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Old 20th October 2006, 02:40 PM   #25
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Re: Devs: Feeback from TC on stealth changes.

Increments of 20. Meaning 20,40,60,80, or 100. This allows best use of skill.

Focus works like so:

10 pts = 1 Stamina Regen
20 pts = 1 Mana Regen

Anything other than 20,40,60,80, or 100 is a waste because you only get use out of the skill at those amounts (unless your in it for Stamina regen only, then you worry about increments of 10)

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Old 20th October 2006, 02:45 PM   #26
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Re: Devs: Feeback from TC on stealth changes.

Ohh, thanks a lot man. *fiddles with character*
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Old 20th October 2006, 04:59 PM   #27
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Re: Devs: Feeback from TC on stealth changes.

No prob, hope it helps.

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Old 20th October 2006, 05:00 PM   #28
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Re: Devs: Feeback from TC on stealth changes.

Does. I will forward this new knowledge to my fellow mares, hopfully our assassinations will become more successfull
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Old 20th October 2006, 05:16 PM   #29
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Re: Devs: Feeback from TC on stealth changes.

Should I have GM hiding, or just as much stealth as possible? Or do they both help decreasing the chance of getting revealed, moving or standing still?
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Old 21st October 2006, 06:10 AM   #30
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Re: Devs: Feeback from TC on stealth changes.

Hiding does not effect your chance to be revealed by another player.

AFAIK it only effects your initial attempt to hide.

Some more usefule info...

Stealth Skill...........Max amount of steps possible
........10................................2
........20................................4
........30................................6
........40................................8
........50................................10
........60................................12
........70................................14
........80................................16
........90................................18
........100...............................20
........110...............................22
........120...............................24

You can run while stealthing, but only half the amount of steps as you can walk.
When running while stealthing you will become visible when you run out of steps.
Crossing a server line will unhide you.
A stealthed player still can be tracked with the tracking skill.
When stealthing near other people or monsters there is a chance you are detected. A check is made by comparing the stealthers Stealth skill and Dexterity versus the other persons or monsters Detect Hidden skill.

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