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Old 13th October 2006, 10:21 AM   #11
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Re: Idea to balance "haves" vs "have nots"

But then you would actually be able to sell all those armor pieces that are second rate for you and top of the line for everyone else because they would need replacements, instead of overpriced PoF.
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Old 13th October 2006, 10:43 AM   #12
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Re: Idea to balance "haves" vs "have nots"

If the Dev's follow your course of action, I would have to take a "killer" and make him into a dreaded crafter. eck!!
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Old 13th October 2006, 11:44 AM   #13
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Re: Idea to balance "haves" vs "have nots"

Not true, focus more of the attacks on crafters and take their goods.

See, now if they'd enable the ability to attack a vendor if it was overpriced there'd be balance.
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