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Old 9th September 2006, 05:36 AM   #20
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Re: Some responses to reported bugs

Right now my warrior arjuna who averages 7 to 22 damage a hit (he's not a paladin or samurai) leeches about 3 points at best from weapons when a leech goes off.


Ando Lead UO QA Tester



Here's the skinny. Right now, a mana leech's potential gain is 40% of the post-resist damage. The chance attached to the property is the chance of it going off each swing. The new way it works is, the property goes off every time you swing. Also, the chance has been scaled based on the speed of the weapon. The fastest weapons should be about the same, but slower weapons will actually show up with a higher % than previously possible.

The flip side of that is, the % now represents the maximum amount of health/mana that you get from the swing. The actual number is generated randomly, from 0 up to your leech %.

Here's a concrete example to clarify. Let's say you currently have a katana with 50% mana leech. That's an item property intensity of 25 (since % chance is 2xintensity). Let's say you do an average of 15 points of damage. The base mana yield is going to be 40% of that, or 6 points.

Currently, every other swing (subject to the vagaries of the random number generator) you will get 6 mana, period.

Under the new method, your % chance may change a bit. Katana has a base swing speed of 2.5 seconds. To get the new % chance, multiply the speed in seconds by the intensity: 25 x 2.5 = 62% (dropping fractions). So every swing will generate 0-62% of your base mana yield (that's 6 mana, remember).

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