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Originally Posted by Arjuna
Hi, Thradia, Wilki, and hosts at uoforums.
First, thanks for doing and presenting the well done interview.
To Wilki, I have a question:
You mentioned that you chose not to adapt to skill scroll, stat scroll and item changes over the last half decade. In my opinion that makes you unqualified to take what we have away because you didn't invest the time into adapting.
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No, what I said was that I refused to make item collection my main goal.
Nearly all of my characters are scrolled out, including around 10 that have +25 stat scrolls applied to them. Considering that I obtained them all myself, I feel I'm qualified to talk about combat in UO, both PvM and PvP.
As for the best way to limit the impact of items in combat, I personally believe that it needs to be attacked from both sides. Good items need to be craftable on a regular or semi-regular basis, great items should be craftable after some amount of work (more powerful items require more work), but at the same time, the amount of damage that a player can manage to do needs to be scaled back.
An example I like to use is character creation in UO. When you're choosing your starting stats, you can't max out all of them at the same time. Instead, you can choose to be really good at one, pretty good at two, or just okay with all three. That general idea is how player abilities should work as well.